Difference between revisions of "User:Voidious"

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m (adding TripHammer gun to list)
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* '''[[Twin Duel]]''' - A 2v2, [[Code Size]] restricted [[survivalist]] competition that I once ran weekly. The tourney consists of a round robin where everyone faces each other in round robin preliminary matches to determine the seeding for a traditional, single elimination bracket tourney. This hasn't been run for a while, but it might be coming back soon.
 
* '''[[Twin Duel]]''' - A 2v2, [[Code Size]] restricted [[survivalist]] competition that I once ran weekly. The tourney consists of a round robin where everyone faces each other in round robin preliminary matches to determine the seeding for a traditional, single elimination bracket tourney. This hasn't been run for a while, but it might be coming back soon.
 
* '''[[/SegmentationResearch|Segmentation Research]]''' - Some machine learning methodologies applied to finding good [[segmentation]] slices in targeting.
 
* '''[[/SegmentationResearch|Segmentation Research]]''' - Some machine learning methodologies applied to finding good [[segmentation]] slices in targeting.
 +
* '''[[/BedMaker|BedMaker]]''' - A utility (written in Perl) for generating test beds from a set of criteria. Designed as a companion to [[RoboResearch]].
  
 
== Where did you get that handle? ==
 
== Where did you get that handle? ==

Revision as of 20:52, 12 October 2009

Sub-pages:
Archived Talk 20071111

Background

I'm a 28 year old Software Engineer, fledgling guitar player, Smash Bros expert (well, I try =)), and admitted former recurring Robocode addict. I took a stab at Robocode in late 2002 just before starting my college career, but never got much past Linear Targeting and some attempts at Random Movement. I took another look in Fall of 2005, and in less than a week, I was completely hooked!

I'm currently in charge of the RoboWiki, handed the reigns by PEZ in late 2007 -- though the move to the new server took quite a while, and migration of content still continues. It's truly a whole community that keeps this site alive, though, so I just do my best to help make that possible.

I've got some personal web sites, though most are not updated often and/or just out of date: (partially thanks to Robocode)

  • dijitari.com - The root of a few small/fun web pages from me and my brother.
  • dijitari/void - Miscellaneous personal stuff, including some music and writing.

My bots

All my bots are open source under the RWPCL.

Active Bots

  • Dookious - A duelist named after Count Dooku, using Wave Surfing and GuessFactor Targeting. He was RoboRumble General 1v1 champ for almost 2 years (April 2006 to early 2008), and now sits at #2 behind the mighty DrussGT.
  • Komarious - A MiniBot duelist using Wave Surfing and GuessFactor Targeting. Former MiniBot 1v1 champ, currently at #2.
  • Jen - A MicroBot duelist using Stop And Go + Random Movement and a GuessFactor gun. Around #10 in the MicroBot rankings.
  • LuminariousDuo - My serious Twin Duel team, currently using GuessFactor Targeting and Minimum Risk Movement.
  • BrokenSword - Born from LuminariousDuo, this is a melee MiniBot. It's around #10 in the MiniMeleeRumble rankings, but I'd love to get it into the top 5 (or 1) some day. =)
  • Diamond - A melee MegaBot, and my most serious effort on the melee side of things. Uses Minimum Risk Movement and Dynamic Clustering for gun and 1v1 (Wave Surfing) movement. Entered the MeleeRumble on 5/14/2009 at #6. Currently at #1 in Melee and #3 in 1v1, this is my main bot right now.
  • BlitzBat - A melee MicroBot with a simple Minimum Risk Movement.
  • TripHammer - This is a k-means clustering gun I'm experimenting with. It's produced my best TCRM scores to date. Despite the fact that I know it probably won't earn me many RoboRumble points, I've found it to be a really fun side project.

Other or retired bots

  • Shaakious - An experimental duelist, named after Shaak Ti. Used the movement from Dookious and a pretty strong (for the time) Pattern Matching gun. Retired / abandoned.
  • Tyranius - A cross of the Wave Surfing movement from Dookious and the amazing targeting of Ascendant. Version 1.0 hit a rating of 2092, over 10 points ahead of Dookious at the #1 spot at the time.
  • Lukious - Built from the shell of Dookious, Lukious is a duelist that uses Dynamic Clustering for data analysis in both movement and targeting. Retired after the release of Diamond.
  • KomariousTeam - A Twin Duel team based on my mini surfer, Komarious. Started out as a very average team, but I left it in the tourney for the sake of variety. Then David Alves came along and tweaked it a bit, making it a very strong competitor for a while. Still a Twin Duel entrant, but I don't work on it.
  • Codious - A melee / team bot (only melee was ever released), using Minimum Risk Movement and the same (but differently configured) Pattern Matching gun as Shaakious. Never found much success. Retired.

Other stuff

  • Twin Duel - A 2v2, Code Size restricted survivalist competition that I once ran weekly. The tourney consists of a round robin where everyone faces each other in round robin preliminary matches to determine the seeding for a traditional, single elimination bracket tourney. This hasn't been run for a while, but it might be coming back soon.
  • Segmentation Research - Some machine learning methodologies applied to finding good segmentation slices in targeting.
  • BedMaker - A utility (written in Perl) for generating test beds from a set of criteria. Designed as a companion to RoboResearch.

Where did you get that handle?

Once upon a time, my handle was "Void". (If you were around at the dawn of FPS internet gaming, you might even remember me from PlanetQuake.) Actually, before that, my Quake news site was called "The Void" and people thought it was my handle, so I adopted it.

One night, around the time of Star Wars: Episode I, a group of friends and I used Star Wars riffs on our handles while gaming, as a joke. I was "Darth Voidious", and I occasionally used it as an alternate handle when gaming online. Eventually, "Voidious" stuck, and the gaming scene got far too big for "Void" to be a unique handle... So at some later point, I returned from a gaming hiatus and used "Voidious" exclusively from then on.