Difference between revisions of "Glacier/Version History"
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(Glacier 0.2.4 results) |
(Glacier 0.2.5 - Drastic Radar Experiments) |
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<!-- {{subst:rumblestats:meleerumble|ags.Glacier x.x|RumbleStatsDefault}} --> | <!-- {{subst:rumblestats:meleerumble|ags.Glacier x.x|RumbleStatsDefault}} --> | ||
+ | * '''0.2.5''' - 28/10/2009 | ||
+ | ** ''Rating Pending'' | ||
+ | ** Add the optimal-radar-starting-direction back again, with a stupid bug fixed | ||
+ | ** Don't start moving or recording data until all enemies are known | ||
+ | ** Use the gun/body to to increase the size of radar sweeps ;) | ||
− | * '''0.2.4''' - | + | * '''0.2.4''' - 27/10/2009 |
− | ** {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=ags.Glacier+0.2.4|rumble=MeleeRumble|scorelabel=APS|score=69. | + | ** {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=ags.Glacier+0.2.4|rumble=MeleeRumble|scorelabel=APS|score=69.21|rank=4th|win=279|loss=3|plrank=3rd|glicko2=1615.6|score2label=Survival|score2=90.04}} |
** Revert to 0.2.2, and then make PIF wall boundary checking more lenient like 0.2.3 | ** Revert to 0.2.2, and then make PIF wall boundary checking more lenient like 0.2.3 | ||
Revision as of 05:53, 29 October 2009
- Glacier Sub-pages:
- Glacier - Version History - Hypothermia - GlacialHawk
- 0.2.5 - 28/10/2009
- Rating Pending
- Add the optimal-radar-starting-direction back again, with a stupid bug fixed
- Don't start moving or recording data until all enemies are known
- Use the gun/body to to increase the size of radar sweeps ;)
- 0.2.4 - 27/10/2009
- MeleeRumble ‒ APS: 69.21% (4th), PL: 279-3 (3rd), Survival: 90.04%
- Revert to 0.2.2, and then make PIF wall boundary checking more lenient like 0.2.3
- 0.2.3 - 25/10/2009
- MeleeRumble ‒ APS: 69.17% (4th), PL: 278-3 (4th), Survival: 90.07%
- Re-release of 0.2 to check melee score drift
- 0.2.2 - 24/10/2009
- MeleeRumble ‒ APS: 68.88% (4th), PL: 277-3 (4th), Survival: 89.64%
- Revert radar changes of 0.2.1
- 0.2.1 - 16/10/2009
- MeleeRumble ‒ APS: 68.28% (4th), PL: 278-3 (4th), Survival: 89.06%
- Use 'turn towards center' for initial radar direction
- Use 'shadow' style Play-If-forward for now
- Pure BFT approach appears to be notably faster in my tests, but my implementation is locking up from time to time. Not sure it's worth the effort.
- 0.2 - 26/9/2009
- MeleeRumble ‒ APS: 69.21% (4th), PL: 277-3 (4th), Survival: 90.31%
- Quick hack to dodge linear targeting in addition too.
- 0.1 - 25/9/2009
- Melee APS diffs:
- MeleeRumble ‒ APS: 68.95% (4th), PL: 279-4 (4th), Survival: 89.64%
- Uses GlacialHawk 1.10 targeting.
- Uses old movement HOT-dodging movement developed just prior to begining the GlacialHawk experiments.