Difference between revisions of "Pattern Movement"
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m (New page: {{stub}} === Movements classified as Pattern Movements === * Linear Movement - Moving in a straight line. Vulnerable to Linear Targeting. * Oscillators - Moving in a ...) |
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=== Movements classified as Pattern Movements === | === Movements classified as Pattern Movements === | ||
− | + | * [[Linear Movement]] - Moving in a straight line. Vulnerable to [[Linear Targeting]]. | |
− | + | * [[Oscillators]] - Moving in a set pattern, which repeats (although the period can be hundreds of ticks long). Vulnerable to [[Pattern Matching]]. | |
− | + | * [[CircleBots]] - Moves in circles. Vulnerable to [[Circular Targeting]]. | |
− | + | * [[WallBots]] - Moves along the walls. Vulnerable to [[Linear Targeting]], except when near [[corners]]. | |
− | + | * [[RamBots]] - Moves to hit the enemy. Vulnerable to most targeting, but gets extra ram bonus. | |
− | + | * [[StopAndGo]] - Movement reacts on enemyfire. Effective against [[Linear Targeting]] and [[Circular Targeting]], vulnerable to [[Pattern Matching]] and [[GuessFactorTargeting]]. | |
=== Pattern Movement in Melee === | === Pattern Movement in Melee === |
Revision as of 02:13, 11 December 2007
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Movements classified as Pattern Movements
- Linear Movement - Moving in a straight line. Vulnerable to Linear Targeting.
- Oscillators - Moving in a set pattern, which repeats (although the period can be hundreds of ticks long). Vulnerable to Pattern Matching.
- CircleBots - Moves in circles. Vulnerable to Circular Targeting.
- WallBots - Moves along the walls. Vulnerable to Linear Targeting, except when near corners.
- RamBots - Moves to hit the enemy. Vulnerable to most targeting, but gets extra ram bonus.
- StopAndGo - Movement reacts on enemyfire. Effective against Linear Targeting and Circular Targeting, vulnerable to Pattern Matching and GuessFactorTargeting.
Pattern Movement in Melee
Alot of quite good nano melee bots just dance around in a star shape, or triangle or square. Some of these go in a straight line for awhile first (until they hit a wall or something), so it's closer to a type of corner movement than anything. The virtue of this movement is that you don't move around too much, so you are less likely to have new bots start targeting you because you move into their range, and it does well against the horde of melee nanos with something related to linear or circular targeting (because you change directions relatively often). Gem, Infinity, KomoriNinja and Trigon are good examples of this movement.