Difference between revisions of "DemonicRage"
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− | : | + | : The movement in melee is quite aggressive and territorial. The gun uses a risk assessment (similar to Minumum Risk) to help evaluate the enemies state. |
== Strategy == | == Strategy == |
Revision as of 17:10, 20 April 2010
Summary
DemonicRage | |
Author(s) | jlm0924 |
Extends | AdvancedRobot |
Targeting | Dynamic Clustering |
Movement | Minimum Risk |
Released | September, 2009 |
Download |
- Bot Name
- DemonicRage
- Author
- jlm0924
- What's special about it?
- The movement in melee is quite aggressive and territorial. The gun uses a risk assessment (similar to Minumum Risk) to help evaluate the enemies state.
Strategy
- How does it move?
- In Melee Minimum Risk - It randomly drops a previous portion of its move path (of random length). It repels from that to generated possible locations, choosing based on Angle, health ,not being the closest bot, threat advantage, strategic positioning.
- In Version 2.1b and previous, the 1 vrs 1 uses a simple orbit / change direction randomly.
- In Version 2.3 and greater, the 1 vrs 1 uses a waveSurfing , (and flattener) intended for Melee end game.
- Version 3.0 is temperarily back to random 1vrs1, and melee combines Minimum Risk with waveSurfing.
- How does it fire?
- Play it Forward
- How does it dodge bullets?
- As of Version 3.0, It waveSurfs in melee combat
- What does it save between rounds and matches?
- everything between Rounds, and nothing after battle.
Additional
- Does it have any White Whales?
- Hoping to melt some ice!
- Inspiration - Acknowledgements - Special Thanks
- built upon Module by jab.
- Trons DC gun by ABC
- hawkOnFire's minimum risk by rz
- basicSurfer wave surfing tutorial by Voidious.
- KdTree and FastTrig by Rednexala
- precise Simulation by Albert
- If you've made a Util, I've might of plundered it. I might use it. Thx. (favourites: project, absoluteBearing, driveTo)
- Special Thanks to Voidous, jab and Rednexala for help, and insight I've gained coding java though their open source