Difference between revisions of "VARBot"

From Robowiki
Jump to navigation Jump to search
m (fixed type)
m (Added teams category)
Line 5: Line 5:
 
| extends = [[TeamRobot]]
 
| extends = [[TeamRobot]]
 
| targeting = [[HeadOnTargeting|head-on]]
 
| targeting = [[HeadOnTargeting|head-on]]
| movement = [[MinimumRiskMovement|minimumrisk]]
+
| movement = [[MinimumRiskMovement|Minimum Risk]]
 
| license        = closed source
 
| license        = closed source
 
| isOneOnOne      = true
 
| isOneOnOne      = true
Line 55: Line 55:
 
[[Category:MegaBots|VARBot]]
 
[[Category:MegaBots|VARBot]]
 
[[Category:Unreleased Robots|VARBot]]
 
[[Category:Unreleased Robots|VARBot]]
 +
[[Category:Teams|VARBot]]
  
 
__NOTOC__  __NOEDITSECTION__
 
__NOTOC__  __NOEDITSECTION__

Revision as of 21:09, 9 June 2010

VARBot
Author(s) VARoadstter
Extends TeamRobot
Targeting head-on
Movement Minimum Risk
Code License closed source

Background Info

What's special about it?
It's designed to perform well as part of a team of VARBots as well as individually, whether in 1v1 or Melee.
Great, I want to try it. Where can I download it?
There's not enough in it yet to be worthy of download. This will change but as I'm still learning all of this it will take some time.
How competitive is it?
It's not currently in RoboRumble but I do spar it against other bots. Since it's a one-size-fits-all bot, it is necessarilly considered a megabot but obviously lacks the sophistication of true megabots.

Strategy

How does it move?
It uses a variation of mimimumrisk movement. I have studied the movement of HawkOnFire as an initial implementation but in team mode there is code in place to control the destination of a bot by the command of the team leader. When performing autonomously, it is close to the movement of HawkOnFire.
How does it fire?
head-on targeting gun but this will be augmented/changed once I have a stable first version. There is also code to avoid firing that would have a high chance of hitting a teammate (friendly-fire). So far in my benchmarks this has not proven to help much (enough?) to justify the complexity but it's part of the design.
How does it dodge bullets?
As part of minimum risk and also as a tenet of not keeping still in melee/team battles it computes new destinations based on risk. In team mode it has complete information about where all teammates bullets actually are and seeks to avoid them.
What does it save between rounds and matches?
Nothing yet.

Additional Info

Where did you get the name?
It's based on my internet handle VARoadstter which I chose while living in Virginia and driving an Audi TT Roadster.
Can I use your code?
It's not released yet but I intend to throw it open should it reach a level suitable for release.
What's next for your robot?
  • Finish release version 1
  • Augment/replace the gun
Does it have any white whales?
It does will in matches against many existing teams but loses to ShadowTeam and PolyLunar.

Credits

Thanks to HawkOnFire for the initial inspiration implementation of movement.