Difference between revisions of "Seraphim"
(Removing Licensing sections) |
(adding rebuild status) |
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| source_link = http://jad.tfsnewworld.com/bots/chase.na.Seraphim_0.071.jar | | source_link = http://jad.tfsnewworld.com/bots/chase.na.Seraphim_0.071.jar | ||
}} | }} | ||
+ | |||
+ | {| border="1" cellspacing="0" cellpadding="3" align="center" | ||
+ | |+ <b style="font-size: 120%">Rebuild Statistics</b> | ||
+ | |- style="text-align:center; font-size: 80%; background-color: #CCF" | ||
+ | ! Structure | ||
+ | ! Graphics | ||
+ | ! Targeting | ||
+ | ! Movement | ||
+ | ! style="background-color: #FCC" | Overall | ||
+ | |- style="text-align:center; font-size: 80%" | ||
+ | | 60% | ||
+ | | 80% | ||
+ | | 0% | ||
+ | | 0% | ||
+ | | 37% | ||
+ | |} | ||
==Creation== | ==Creation== | ||
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Seraphim uses a guessfactor targeting system, based on the use of visit count stats, more formally known as a [[GuessFactor Targeting (traditional)|Tradition Guessfactor Gun]]. It uses 5 different sets of buffers, each with increasing number of segments and buffer importance (also known as its weight). | Seraphim uses a guessfactor targeting system, based on the use of visit count stats, more formally known as a [[GuessFactor Targeting (traditional)|Tradition Guessfactor Gun]]. It uses 5 different sets of buffers, each with increasing number of segments and buffer importance (also known as its weight). | ||
− | == | + | ==Current Rebuild== |
− | + | The current rebuild features a powerful graphics system allowing low-level access to Graphics drawing throught the robot, the only known robot to feature such an advanced feature. It also has a load and go structure framework, which may be a bit messy. | |
[[Category:Bots|Seraphim]] | [[Category:Bots|Seraphim]] | ||
[[Category:1-vs-1 Bots|Seraphim]] | [[Category:1-vs-1 Bots|Seraphim]] | ||
[[Category:MegaBots|Seraphim]] | [[Category:MegaBots|Seraphim]] |
Revision as of 10:09, 7 January 2008
Seraphim | |
Seraphim, the robotic angel | |
Author(s) | Chase-san |
Extends | AdvancedRobot |
Targeting | GuessFactorTargeting |
Movement | WaveSurfing |
Released | December 8, 2006 |
Best Rating | 1981.1 (25th) |
Current Rating | 1971.08 |
Current Version | v0.052 (v0.071) |
Code License | Proprietary RWPCL (v0.071) |
Download | |
Source |
Structure | Graphics | Targeting | Movement | Overall |
---|---|---|---|---|
60% | 80% | 0% | 0% | 37% |
Creation
The very first release version of Seraphim was finished on December 8, 2006 at 7:03pm. Coinsidentally, this was version 0.002. It used a very elongated class structure and was highly inefficient. It creates its different gun and surfing buffers in seperate files as Dookious did at the time, however as no actual code, only ideas we're used from Dookious its license was Proprietary.
Targeting
Seraphim uses a guessfactor targeting system, based on the use of visit count stats, more formally known as a Tradition Guessfactor Gun. It uses 5 different sets of buffers, each with increasing number of segments and buffer importance (also known as its weight).
Current Rebuild
The current rebuild features a powerful graphics system allowing low-level access to Graphics drawing throught the robot, the only known robot to feature such an advanced feature. It also has a load and go structure framework, which may be a bit messy.