Difference between revisions of "Talk:Super Sample Bots"
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I wonder if I can make SuperCrazy, I have an idea for a simple (but possibly strong) random movement and random targeting gun (it's crazy!). — <span style="font-family: monospace">[[User:Chase-san|Chase]]-[[User_talk:Chase-san|san]]</span> 16:02, 8 August 2010 (UTC) | I wonder if I can make SuperCrazy, I have an idea for a simple (but possibly strong) random movement and random targeting gun (it's crazy!). — <span style="font-family: monospace">[[User:Chase-san|Chase]]-[[User_talk:Chase-san|san]]</span> 16:02, 8 August 2010 (UTC) | ||
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+ | :That sounds pretty cool. For the gun you could probably just do something like [[HOT]] then just add a random number from like -30deg to 30 deg and it would keep the codesize small anyway just an idea --<font style="font-family:helvetica,arial,sans-serif;font-size:90%;letter-spacing:-1px;">[[User:Exauge|Exauge]] ◊ [[User talk:Exauge|talk]]</font> 16:20, 8 August 2010 (UTC) |
Revision as of 17:20, 8 August 2010
Would you mind if I take every current robots in this set, with some modified, and enter either roborumble, meleerumble or both? I'll post the change to their pages too. » Nat | Talk » 13:31, 27 May 2009 (UTC)
Go ahead. Just remember that with these robots my goal is not to make them beat other robots badly, but to do what they try to do well; For example SuperCorner could be made much better with some changes to the movement to make it much less mirror-movement like, but that would also make it trap its enemy in the corner less. Also, after I finish the rest of the SuperSampleBots I am going to redo some of the old ones, so you may wish to wait a while. But go ahead and put them in if you feel like it.--CrazyBassoonist 13:35, 27 May 2009 (UTC)
Or, if you wish to make them stronger, you could make a page called (SuperSampleBotName)/RumbleVersion and merely explain the changes on it--CrazyBassoonist 13:36, 27 May 2009 (UTC)
Actually what I mean modified is about some old robot. I'd been working with SuperWalls (when I get a lot of edit conflict and didn't realize since it was 3:00 am here at that time.) I'll redo it, perhaps with true go-to movement, which will make codesize growing really large. Anyway, all robot will be added dummy method to make it MegaBot (since some maybe nano, micro or mini) And I haven't forgot the goals of these robot. Anyway, even SittingDuck is in meleerumble so I see no reasons why don't we put this all in rumble too. » Nat | Talk » 13:44, 27 May 2009 (UTC)
Ok, well go ahead then=)--CrazyBassoonist 13:47, 27 May 2009 (UTC)
Hi, where can I download these robots from? --HUNRobar 14:59, 27 May 2009 (UTC)
From each robot page, you will need to compile them yourself. Later I will put them on my own webspace, but not now ==) » Nat | Talk » 15:13, 27 May 2009 (UTC)
Hey man, I've been meaning to say for a while that I think this is a really cool project. I think it's pretty common for newcomers to start working on bots, beat all the sample bots, feel encouraged and enthusiastic about making bots, then go online and find our monsters and get really discouraged. Having another tier of "sample" type bots to contend with would be very cool. --Voidious 15:46, 27 May 2009 (UTC)
Thanks. It's nice to see other people are interested in it too=)--CrazyBassoonist 15:55, 27 May 2009 (UTC)
My only complaint, if you want to call it that, is that the Nanos kinda take this role right now. You know you're on the right track when you can start beating the various nanos. Of course, their source code is a jumbled mess, so that's a big strike against them. --Miked0801 16:11, 27 May 2009 (UTC)
I guess you're right. But it can't really hurt to have the SuperSampleBots--CrazyBassoonist 18:21, 27 May 2009 (UTC)
Well, I think they each serve a somewhat different niche. "Super Sample Bots" is a very accessible concept for new or young Robocoders -- some harder, but still understandable, bots to test your own creations against. For someone that's more likely to take their Robocoding to the next level (like most of us), NanoBots may prove to be a lot more interesting. But they are harder to learn from, yes, and getting thrashed by 10 lines of code may scare some people off. =) --Voidious 18:31, 27 May 2009 (UTC)
I wonder if I can make SuperCrazy, I have an idea for a simple (but possibly strong) random movement and random targeting gun (it's crazy!). — Chase-san 16:02, 8 August 2010 (UTC)