Difference between revisions of "Talk:SuperCorners"
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Thanks, I experimented a lot with this movement but never got it to work quite as well as I would like. Then again, I was working on this right after I started programming so it might be time to give it another shot... If you look on the old wiki, I think some interesting stuff has been written about provocative movement that you might consider reading.--[[User:CrazyBassoonist|CrazyBassoonist]] 23:15, 16 November 2010 (UTC) | Thanks, I experimented a lot with this movement but never got it to work quite as well as I would like. Then again, I was working on this right after I started programming so it might be time to give it another shot... If you look on the old wiki, I think some interesting stuff has been written about provocative movement that you might consider reading.--[[User:CrazyBassoonist|CrazyBassoonist]] 23:15, 16 November 2010 (UTC) | ||
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+ | Yeah, the bot did seem to fail to trap one of my simple bots in a corner. Something in my head clicks that pattern matching could solve it, possibly involving segments. Do you think it would be possible to make provocative movement applicable using pattern matching? Like if it sees no pattern in the movement when firing or getting close, it could try fighting it directly or something. But if it does see a pattern, it could get into certain spots and firing only when it knows the opponent will drive itself into the wall, or get hit. Just ideas :> --[[User:AWOL|AWOL]] 23:53, 16 November 2010 (UTC) |
Revision as of 00:53, 17 November 2010
Hey, this looks really interesting, the provacative movement part. I might use this for one of my bots :D --AWOL 19:42, 15 November 2010 (UTC)
Thanks, I experimented a lot with this movement but never got it to work quite as well as I would like. Then again, I was working on this right after I started programming so it might be time to give it another shot... If you look on the old wiki, I think some interesting stuff has been written about provocative movement that you might consider reading.--CrazyBassoonist 23:15, 16 November 2010 (UTC)
Yeah, the bot did seem to fail to trap one of my simple bots in a corner. Something in my head clicks that pattern matching could solve it, possibly involving segments. Do you think it would be possible to make provocative movement applicable using pattern matching? Like if it sees no pattern in the movement when firing or getting close, it could try fighting it directly or something. But if it does see a pattern, it could get into certain spots and firing only when it knows the opponent will drive itself into the wall, or get hit. Just ideas :> --AWOL 23:53, 16 November 2010 (UTC)