Difference between revisions of "Talk:Caligula"
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Thanks! As you examine more nanos and micros, you'll find that many of them start by using [[Stop And Go]] movement to defeat robots using [[Head-On Targeting]] and [[Linear Targeting]], and then switch to their main movement strategy to deal with everything else. Mine is the only one with ramming as its back-up strategy, though:-)--[[User:CrazyBassoonist|CrazyBassoonist]] 19:49, 17 January 2011 (UTC) | Thanks! As you examine more nanos and micros, you'll find that many of them start by using [[Stop And Go]] movement to defeat robots using [[Head-On Targeting]] and [[Linear Targeting]], and then switch to their main movement strategy to deal with everything else. Mine is the only one with ramming as its back-up strategy, though:-)--[[User:CrazyBassoonist|CrazyBassoonist]] 19:49, 17 January 2011 (UTC) | ||
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+ | Wow! You beat Moebius! I am completely impressed and will have to go check it out to see how you did it. LBB is kinda a cheap so I consider this a very, very good entry! We might have a game again. --[[User:Miked0801|Miked0801]] 23:31, 7 May 2011 (UTC) |
Revision as of 00:31, 8 May 2011
I really did not understood how I could have control in the first 10 rounds, but then if I calculated 100 rounds we ended equal!
Until I read this page, and figured the things that happened on my screen were not a strange RC bug.
I think this ramming tactic is brilliant! --Hapiel 19:15, 17 January 2011 (UTC)
Thanks! As you examine more nanos and micros, you'll find that many of them start by using Stop And Go movement to defeat robots using Head-On Targeting and Linear Targeting, and then switch to their main movement strategy to deal with everything else. Mine is the only one with ramming as its back-up strategy, though:-)--CrazyBassoonist 19:49, 17 January 2011 (UTC)
Wow! You beat Moebius! I am completely impressed and will have to go check it out to see how you did it. LBB is kinda a cheap so I consider this a very, very good entry! We might have a game again. --Miked0801 23:31, 7 May 2011 (UTC)