Difference between revisions of "XanderCat"
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'''Worst against:''' "Jigglers" that dance back and forth quickly. I need to work on some new guns to handle these little buggers. | '''Worst against:''' "Jigglers" that dance back and forth quickly. I need to work on some new guns to handle these little buggers. | ||
+ | |||
+ | Current Version: 1.0 | ||
+ | |||
+ | == Future Plans == | ||
+ | |||
+ | I'm currently still completing the Xander framework. I am also working on a new gun and drive. Soon to be released versions will see the following changes (subject to change): | ||
+ | |||
+ | === Version 2.0 === | ||
+ | |||
+ | This version will add a StatGun to the CompoundGun (in order, the CompoundGun will consist of a StatGun, CircularGun, and LinearGun). The StatGun is a "Guess Factor" gun of my own design. I don't call it "Guess Factor" because, frankly, I hate that term. As I am currently writing it, the stat gun supports variable configuration, with interchangable Segmenter modules. Version 2.0 will use what I currently have named as the DistectionSegmenter, which categorizes the statistics based on opponent distance and heading relative to self. | ||
+ | |||
+ | === Version 2.1 === | ||
+ | |||
+ | Version 2.1 will drop the "inverse gravity bullet dodging", as it assumes opponents are using head-on or linear targeting, which likely causes worse performance against opponents using guess factor guns. I don't know, but I would guess most of the top 200 (300? 400?) are primarily using guess factor guns. | ||
+ | |||
+ | === Version 2.2? === | ||
+ | |||
+ | If I do a version 2.2, it will likely be an experiment where I re-enable inverse gravity bullet dodging, but with the assumption that the opponent is using a guess factor gun. | ||
+ | |||
+ | === Version 3.0? === | ||
+ | |||
+ | If I do a version 3.0, it will have a new drive that is closer to what you all know as wave surfing. | ||
+ | |||
+ | === Other Versions === | ||
+ | |||
+ | I may release various other minor versions that are just tweaks and bug fixes. There are a number of configurable parameters I could play with. |
Revision as of 21:38, 23 May 2011
MegaBot based on my "Xander" robot framework with pluggable guns, radars, and drives. Currently using BasicRadar, OrbitalDrive, and a CompoundGun which combines a LinearGun and a CircularGun.
Handcrafted without borrowing code or ideas from other robots. Could be made a bit smaller by taking advantage of some of the newer classes like Rules, but it's so far above the next smaller weight class that it doesn't really matter.
Best against: Any robot that spends too much time standing still, going straight, or going in circles.
Worst against: "Jigglers" that dance back and forth quickly. I need to work on some new guns to handle these little buggers.
Current Version: 1.0
Contents
Future Plans
I'm currently still completing the Xander framework. I am also working on a new gun and drive. Soon to be released versions will see the following changes (subject to change):
Version 2.0
This version will add a StatGun to the CompoundGun (in order, the CompoundGun will consist of a StatGun, CircularGun, and LinearGun). The StatGun is a "Guess Factor" gun of my own design. I don't call it "Guess Factor" because, frankly, I hate that term. As I am currently writing it, the stat gun supports variable configuration, with interchangable Segmenter modules. Version 2.0 will use what I currently have named as the DistectionSegmenter, which categorizes the statistics based on opponent distance and heading relative to self.
Version 2.1
Version 2.1 will drop the "inverse gravity bullet dodging", as it assumes opponents are using head-on or linear targeting, which likely causes worse performance against opponents using guess factor guns. I don't know, but I would guess most of the top 200 (300? 400?) are primarily using guess factor guns.
Version 2.2?
If I do a version 2.2, it will likely be an experiment where I re-enable inverse gravity bullet dodging, but with the assumption that the opponent is using a guess factor gun.
Version 3.0?
If I do a version 3.0, it will have a new drive that is closer to what you all know as wave surfing.
Other Versions
I may release various other minor versions that are just tweaks and bug fixes. There are a number of configurable parameters I could play with.