Difference between revisions of "Wallaby/VersionHistory"
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− | 3.1 Size: 739 (success) | + | [http://www.casepool.de/robocode/wompi.Wallaby_3.1.jar| Wallaby 3.1] Size: 739 <font color="#0B610B">(success)</font> |
* changed average velocity to be hold over the whole battle | * changed average velocity to be hold over the whole battle | ||
− | 3.0 Size: 742 (success) | + | [http://www.casepool.de/robocode/wompi.Wallaby_3.0.jar| Wallaby 3.0] Size: 742 <font color="#0B610B">(success)</font> |
* lower target force for the anti gravity movement | * lower target force for the anti gravity movement | ||
* if energy drops below 6.0 it uses only 0.1 bullets | * if energy drops below 6.0 it uses only 0.1 bullets | ||
− | 2.9 Size: 743 (fail) | + | [http://www.casepool.de/robocode/wompi.Wallaby_2.9.jar| Wallaby 2.9] Size: 743 <font color="#8A0808(">(fail)</font> |
* back to 2.5 roots | * back to 2.5 roots | ||
* clear dead target only if it was the main target | * clear dead target only if it was the main target | ||
Line 13: | Line 13: | ||
* back to setAdjust...(true) | * back to setAdjust...(true) | ||
− | 2.8 Size: 744 (fail) | + | [http://www.casepool.de/robocode/wompi.Wallaby_2.8.jar| Wallaby 2.8] Size: 744 <font color="#8A0808(">(fail)</font> |
* back to 2.5 | * back to 2.5 | ||
* major gun change - the gun now shoots at the opposit moving direction if the target has zero velocity with 10 zero (disabled, stucked) turn reset | * major gun change - the gun now shoots at the opposit moving direction if the target has zero velocity with 10 zero (disabled, stucked) turn reset | ||
* change from simple average to rolling average (Credit: Paul Evans) | * change from simple average to rolling average (Credit: Paul Evans) | ||
− | 2.7 Size: 738 (fail) | + | [http://www.casepool.de/robocode/wompi.Wallaby_2.7.jar| Wallaby 2.7] Size: 738 <font color="#8A0808(">(fail)</font> |
* the gun don't wait till remaining gun turn equals zero, higher fire frequency but less accuracy | * the gun don't wait till remaining gun turn equals zero, higher fire frequency but less accuracy | ||
* if energy drops below 6.0 the gun shoots only 0.1 bullets | * if energy drops below 6.0 the gun shoots only 0.1 bullets | ||
− | 2.6 Size: 742 (fail) | + | [http://www.casepool.de/robocode/wompi.Wallaby_2.6.jar| Wallaby 2.6] Size: 742 <font color="#8A0808(">(fail)</font> |
* different battle field for gun and movement | * different battle field for gun and movement | ||
* stop shooting if energy drops below 6.0 | * stop shooting if energy drops below 6.0 | ||
− | 2.5 Size: 746 (success) | + | [http://www.casepool.de/robocode/wompi.Wallaby_2.5.jar| Wallaby 2.5] Size: 746 <font color="#0B610B">(success)</font> |
* cleared some stupid bugs | * cleared some stupid bugs | ||
* removed lastScan behavior for the gun | * removed lastScan behavior for the gun | ||
* heading difference is used only if the target was seen one turn before, otherwise zero (linear gun) | * heading difference is used only if the target was seen one turn before, otherwise zero (linear gun) | ||
− | 2.4 Size: 749 (fail) | + | [http://www.casepool.de/robocode/wompi.Wallaby_2.4.jar| Wallaby 2.4] Size: 749 <font color="#8A0808(">(fail)</font> |
* major code size change of movement and gun - switched from absolute to relative coordinates | * major code size change of movement and gun - switched from absolute to relative coordinates | ||
* gun now uses heading difference of the target if the lastScan was 1 turn before | * gun now uses heading difference of the target if the lastScan was 1 turn before | ||
− | 2.3 Size: ?? (success) | + | [http://www.casepool.de/robocode/wompi.Wallaby_2.3.jar| Wallaby 2.3] Size: ?? <font color="#0B610B">(success)</font> |
* back to 1.9 combat setup remain distance 20 and move distance 185 | * back to 1.9 combat setup remain distance 20 and move distance 185 | ||
* fixed radar bug | * fixed radar bug | ||
− | 2.2 Size: 746 (fail) | + | [http://www.casepool.de/robocode/wompi.Wallaby_2.2.jar| Wallaby 2.2] Size: 746 <font color="#8A0808(">(fail)</font> |
* just combat setup changed a little | * just combat setup changed a little | ||
− | 2.1 Size: 748 (fail) | + | [http://www.casepool.de/robocode/wompi.Wallaby_2.1.jar| Wallaby 2.1] Size: 748 <font color="#8A0808(">(fail)</font> |
* gun now linear only | * gun now linear only | ||
* code size changes | * code size changes | ||
* current target gets his own variable | * current target gets his own variable | ||
− | 2.0 Size: 733 (fail) | + | [http://www.casepool.de/robocode/wompi.Wallaby_2.0.jar| Wallaby 2.0] Size: 733 <font color="#8A0808(">(fail)</font> |
* gun now precise circular targeting | * gun now precise circular targeting | ||
* combined gun and movement to one code block (saves one loop) | * combined gun and movement to one code block (saves one loop) | ||
Line 53: | Line 53: | ||
* movement recalculates if remaining distance zero | * movement recalculates if remaining distance zero | ||
− | 1.9 Size: 745 (success) | + | [http://www.casepool.de/robocode/wompi.Wallaby_1.9.jar| Wallaby 1.9] Size: 745 (<font color="#0B610B">(success)</font> |
− | * new movement (minimum risk combined with antigravity and oscillation) Credit: | + | * new movement (minimum risk combined with antigravity and oscillation) Credit: [[User:CrazyBassoonist|CrazyBassoonist]] for doing it somewhat similar before |
* gun is now linear only | * gun is now linear only | ||
− | 1.8 Size: 748 (success) | + | [http://www.casepool.de/robocode/wompi.Wallaby_1.8.jar| Wallaby 1.8] Size: 748 <font color="#0B610B">(success)</font> |
− | * combined antigravity movement taken from DustBunny with previous movement. Credit: | + | * combined antigravity movement taken from [[DustBunny|DustBunny]] with previous movement. Credit: [[User:Miked0801|Miked0801]] todo |
− | 1.7 Size: 665 (fail) | + | [http://www.casepool.de/robocode/wompi.Wallaby_1.7.jar| Wallaby 1.7] Size: 665 <font color="#8A0808(">(fail)</font> |
− | * new oscillator movement taken from Caligula. Credit: | + | * new oscillator movement taken from [[Caligula|Caligula]]. Credit: [[User:CrazyBassoonist|CrazyBassoonist]] |
− | 1.6 Size: 741 (success) | + | [http://www.casepool.de/robocode/wompi.Wallaby_1.6.jar| Wallaby 1.6] Size: 741 <font color="#0B610B">(success)</font> |
* back to 1.4 | * back to 1.4 | ||
− | * fire power formula taken from Capulet. Credit: | + | * fire power formula taken from [[Capulet|Capulet]]. Credit: [[User:CrazyBassoonist|CrazyBassoonist]] |
− | 1.5 Size: 747 (fail) | + | [http://www.casepool.de/robocode/wompi.Wallaby_1.5.jar| Wallaby 1.5] Size: 747 <font color="#8A0808(">(fail)</font> |
* improved gun by heading change | * improved gun by heading change | ||
* different combat setup | * different combat setup | ||
− | 1.4 Size: 747 (success) | + | [http://www.casepool.de/robocode/wompi.Wallaby_1.4.jar| Wallaby 1.4] Size: 747 <font color="#0B610B">(success)</font> |
* implemented circular targeting gun | * implemented circular targeting gun | ||
* radar lock aggressiv | * radar lock aggressiv | ||
Line 77: | Line 77: | ||
* changed circular movement to be more random | * changed circular movement to be more random | ||
− | 1.3 Size: 748 (fail) | + | [http://www.casepool.de/robocode/wompi.Wallaby_1.3.jar| Wallaby 1.3] Size: 748 <font color="#8A0808(">(fail)</font> |
* radar lock very basic | * radar lock very basic | ||
* simple linear gun | * simple linear gun | ||
* changed movement to anti gravity taken from Lunar. Credit: Sulibilune | * changed movement to anti gravity taken from Lunar. Credit: Sulibilune | ||
− | 1.2 Size: 415 (fail) | + | [http://www.casepool.de/robocode/wompi.Wallaby_1.2.jar| Wallaby 1.2] Size: 415 <font color="#8A0808(">(fail)</font> |
* circular movement driven by forward points | * circular movement driven by forward points | ||
* simple linear gun | * simple linear gun | ||
* spinning radar | * spinning radar | ||
− | 1.1 Size: ??? | + | [http://www.casepool.de/robocode/wompi.Wallaby_1.1.jar| Wallaby 1.1] Size: ??? |
* lost | * lost | ||
− | 1.0 Size: ??? | + | [http://www.casepool.de/robocode/wompi.Wallaby_1.0.jar| Wallaby 1.0] Size: ??? |
* lost | * lost |
Revision as of 14:35, 23 May 2012
Wallaby 3.1 Size: 739 (success)
- changed average velocity to be hold over the whole battle
Wallaby 3.0 Size: 742 (success)
- lower target force for the anti gravity movement
- if energy drops below 6.0 it uses only 0.1 bullets
Wallaby 2.9 Size: 743 (fail)
- back to 2.5 roots
- clear dead target only if it was the main target
- different battle field for gun and movement (gun now can hit wall bots as well)
- small randomization of the default movement length
- back to setAdjust...(true)
Wallaby 2.8 Size: 744 (fail)
- back to 2.5
- major gun change - the gun now shoots at the opposit moving direction if the target has zero velocity with 10 zero (disabled, stucked) turn reset
- change from simple average to rolling average (Credit: Paul Evans)
Wallaby 2.7 Size: 738 (fail)
- the gun don't wait till remaining gun turn equals zero, higher fire frequency but less accuracy
- if energy drops below 6.0 the gun shoots only 0.1 bullets
Wallaby 2.6 Size: 742 (fail)
- different battle field for gun and movement
- stop shooting if energy drops below 6.0
Wallaby 2.5 Size: 746 (success)
- cleared some stupid bugs
- removed lastScan behavior for the gun
- heading difference is used only if the target was seen one turn before, otherwise zero (linear gun)
Wallaby 2.4 Size: 749 (fail)
- major code size change of movement and gun - switched from absolute to relative coordinates
- gun now uses heading difference of the target if the lastScan was 1 turn before
Wallaby 2.3 Size: ?? (success)
- back to 1.9 combat setup remain distance 20 and move distance 185
- fixed radar bug
Wallaby 2.2 Size: 746 (fail)
- just combat setup changed a little
Wallaby 2.1 Size: 748 (fail)
- gun now linear only
- code size changes
- current target gets his own variable
Wallaby 2.0 Size: 733 (fail)
- gun now precise circular targeting
- combined gun and movement to one code block (saves one loop)
- minimized firepower formular
- movement recalculates if remaining distance zero
Wallaby 1.9 Size: 745 ((success)
- new movement (minimum risk combined with antigravity and oscillation) Credit: CrazyBassoonist for doing it somewhat similar before
- gun is now linear only
Wallaby 1.8 Size: 748 (success)
Wallaby 1.7 Size: 665 (fail)
- new oscillator movement taken from Caligula. Credit: CrazyBassoonist
Wallaby 1.6 Size: 741 (success)
- back to 1.4
- fire power formula taken from Capulet. Credit: CrazyBassoonist
Wallaby 1.5 Size: 747 (fail)
- improved gun by heading change
- different combat setup
Wallaby 1.4 Size: 747 (success)
- implemented circular targeting gun
- radar lock aggressiv
- simple averaged velocity
- changed circular movement to be more random
Wallaby 1.3 Size: 748 (fail)
- radar lock very basic
- simple linear gun
- changed movement to anti gravity taken from Lunar. Credit: Sulibilune
Wallaby 1.2 Size: 415 (fail)
- circular movement driven by forward points
- simple linear gun
- spinning radar
Wallaby 1.1 Size: ???
- lost
Wallaby 1.0 Size: ???
- lost