Difference between revisions of "User:Tkiesel/Dev Notebook"
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# Precise Prediction + Wall Smoothing in order to calculate Precise MEAs and get ready for Wave Surfing. | # Precise Prediction + Wall Smoothing in order to calculate Precise MEAs and get ready for Wave Surfing. | ||
− | #* Dilemma - Roll my own or utilize someone else's? | + | #* <span style="text-decoration: line-through;">Dilemma - Roll my own or utilize someone else's?</span> |
− | #* | + | #* see [[User:Tkiesel/MovementPredictor]] |
− | |||
# Get a small Virtual Gun array going. Main GF gun, anti-adaptive GF gun, circular targeter, dead-stop targeter. For kicks. ;) | # Get a small Virtual Gun array going. Main GF gun, anti-adaptive GF gun, circular targeter, dead-stop targeter. For kicks. ;) | ||
#* Weight points in anti-adaptive gun via half-life based on round number. | #* Weight points in anti-adaptive gun via half-life based on round number. |
Revision as of 18:45, 24 May 2012
DeBroglie Roadmap / Development notepad / Brainstorming Sandbox
- Precise Prediction + Wall Smoothing in order to calculate Precise MEAs and get ready for Wave Surfing.
- Dilemma - Roll my own or utilize someone else's?
- see User:Tkiesel/MovementPredictor
- Get a small Virtual Gun array going. Main GF gun, anti-adaptive GF gun, circular targeter, dead-stop targeter. For kicks. ;)
- Weight points in anti-adaptive gun via half-life based on round number.
- Pre-calculate decay exponentials and store in array. Just one extra array lookup and one extra multiplication per data point.. shouldn't be terribly slower than main gun.
- Test choosing gun via history of this shot (the k-nearest-neighbors can report which gun did best on them) vs. general history of the match.. Probably lots of trade-offs here.
- Weight points in anti-adaptive gun via half-life based on round number.
- Bullet Shadows (fairly easy with the Universe/Bot structure)
- Implement Wave Surfing
- Farewell Aristocles. You were a faithful friend, if a bit dodgy during round 1. ;)
- GoTo is what DeBroglie used to have, but TrueSurfing seems more philosophically satisfying at the moment...
- Danger function to include a term for field position? Corners are bad after all, and a slightly increased hit risk might be worth it to get out of a corner.
- Debug and Evaluate how the bot works in the Rumble without extensive tuning.
- Download and get RoboResearch working.
- Code a version of Debroglie to read/write dimension weights and real/virtual wave weighting from a .txt file. Let it chew on the Targeting Challenge RM bots for a week or two to explore the solution space.
- Pick the few best local maxima, do some runs that explore the space near them.
- Repeat all of this for the anti-adaptive gun with some relevant bots.
- Repeat with movement weights using MC2K7, etc.