Difference between revisions of "Chase Bullets"
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(first start to get some things together - unfinished) |
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* Chase Bullets | * Chase Bullets | ||
* Bullet Doubling - {{OldWiki|BulletDoubling}} (Old Wiki) | * Bullet Doubling - {{OldWiki|BulletDoubling}} (Old Wiki) | ||
− | * Doppler Effect - [[wikipedia:Doppler effect| Doppler Effect] | + | * Doppler Effect -[[wikipedia:Doppler effect| Doppler Effect]] |
== How can you use it == | == How can you use it == |
Revision as of 16:47, 17 June 2012
- Sub-pages:
- Implementations
How it Works
ChaseBullets is a system by which multiple bullets are fired so that they will reach the distance of the enemy robot simultaneously, thereby hopefully increasing the chance to hit, adding to the damage done, or confusing the enemy's movement.
Common Descriptions
- Chase Bullets
- Bullet Doubling - BulletDoubling (Old Wiki)
- Doppler Effect - Doppler Effect
How can you use it
- confuse advanced enemy movement systems
- Since many robots' movements respond to detecting enemy fire, the assumption is that they will be dodging the high power bullet and the low power bullet will have a higher chance of hitting.
- collect more damage points
- shooting at multiple points near the guessed target position to increase the hit rate
- increase your effective bullet shadow
- just for the fun of it
Concept
-- TODO --
Examples
There are several implementations of chase bullets available on the Implementations sub-page.