Difference between revisions of "Thread:User talk:Rigged/little help/reply (8)"
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(Reply to little help) |
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hi i've tried radial targeting but I kepp getting a error message. Could you guys just check my code. | hi i've tried radial targeting but I kepp getting a error message. Could you guys just check my code. | ||
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package argeaer; | package argeaer; | ||
import robocode.*; | import robocode.*; | ||
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} | } | ||
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Latest revision as of 18:00, 18 June 2012
hi i've tried radial targeting but I kepp getting a error message. Could you guys just check my code.
package argeaer;
import robocode.*;
//import java.awt.Color;
/**
* Arg - a robot by (your name here)
*/
public class Arg extends Robot
{
/**
* run: Arg's default behavior
*/
public void run() {
// After trying out your robot, try uncommenting the import at the top,
// and the next line:
//setColors(Color.red,Color.blue,Color.green);
while(true) {
// Replace the next 4 lines with any behavior you would like
ahead(100);
turnGunRight(360);
back(100);
turnGunRight(360);
}
}
/**
* onScannedRobot: What to do when you see another robot
*/
/**This function predicts the time of the intersection between the
bullet and the target based on a simple iteration. It then moves
the gun to the correct angle to fire on the target.**/
void doGun() {
long time;
long nextTime;
Point2D.Double p;
p = new Point2D.Double(target.x, target.y);
for (int i = 0; i < 10; i++){
nextTime =
(intMath.round((getRange(getX(),getY(),p.x,p.y)/(20-(3*firePower))));
time = getTime() + nextTime;
p = target.guessPosition(time);
}
/**Turn the gun to the correct angle**/
double gunOffset = getGunHeadingRadians() -
(Math.PI/2 - Math.atan2(p.y - getY(), p.x - getX()));
setTurnGunLeftRadians(normaliseBearing(gunOffset));
}
double normaliseBearing(double ang) {
if (ang > Math.PI)
ang -= 2*PI;
if (ang < -Math.PI)
ang += 2*Math.PI;
return ang;
}
public double getrange(double x1,double y1, double x2,double y2) {
double x = x2-x1;
double y = y2-y1;
double h = Math.sqrt( x*x + y*y );
return h;
}
/**
* onHitByBullet: What to do when you're hit by a bullet
*/
public void onHitByBullet(HitByBulletEvent e) {
turnLeft(90 - e.getBearing());
}
}