Difference between revisions of "Numbat/Version History"

From Robowiki
Jump to navigation Jump to search
(version history)
 
m (update)
Line 1: Line 1:
<!-- {{subst:rumblestats:meleerumble|wompi.Numbat 1.0}} -->
+
<!-- {{subst:rumblestats:meleerumble|wompi.Numbat 1.0}}     <font color="#8A0808(">(fail)</font>  <font color="#0B610B">(success)</font>  -->
  
[http://www.casepool.de/robocode/wompi.Numbat.jar_1.0| Numbat 1.0] Size: 1864 (in progress)
+
[http://www.casepool.de/robocode/wompi.Numbat.jar_1.2| Numbat 1.2] Size: 5000+ (in progress)
 +
* changed codebase to mega bot - no more holding back by code size and room for new ideas (well the truth is, i simply got lost without a good code structure)
 +
* targeting holds longer on bots with yummy bullet bonus
 +
* gun: the average start pattern decides now about the bullet power (full power on simple pattern bots)
 +
* graphical debugging (included but not enabled in this version)
 +
* little radar fix (still a major bug - ends with me playing sitting duck, hopefully fixed in next version)
 +
* gun, radar and movement now independent of onScan.. and works within run() - still room for interpolations
 +
* movement, force changes if opponent long time not seen (makes the movement a little more fluid)
 +
*
 +
 
 +
[http://www.casepool.de/robocode/wompi.Numbat.jar_1.1| Numbat 1.1] Size: 1824 <font color="#0B610B">(success)</font>
 +
* code cleaning
 +
* gun handles now wall hits (works very well against sample bots)
 +
* gun data structure improved by removing zero patterns (400k more pattern to save per battle)
 +
* pattern length now 30 to collect more valuable pattern instead of rare long term pattern
 +
* little radar adjustment (locks now longer to collect the pattern)
 +
* movement randomized  (perpendicular rate)
 +
* {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=wompi.Numbat+1.1|rumble=MeleeRumble|scorelabel=APS|score=64.04|rank=24th|win=309|loss=30|plrank=30th|glicko2=-563.1|score2label=Survival|score2=82.83}}
 +
 
 +
[http://www.casepool.de/robocode/wompi.Numbat.jar_1.0| Numbat 1.0] Size: 1864 <font color="#0B610B">(success)</font>
 
* initial release draft version
 
* initial release draft version
 
* weighted field radar
 
* weighted field radar
 
* single tick pattern matcher
 
* single tick pattern matcher
 
* basic Wallaby movement
 
* basic Wallaby movement
*
+
* {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=wompi.Numbat+1.0|rumble=MeleeRumble|scorelabel=APS|score=64.19|rank=22nd|win=313|loss=25|plrank=25th|glicko2=-533.3|score2label=Survival|score2=83.79}}

Revision as of 00:26, 13 July 2012


Numbat 1.2 Size: 5000+ (in progress)

  • changed codebase to mega bot - no more holding back by code size and room for new ideas (well the truth is, i simply got lost without a good code structure)
  • targeting holds longer on bots with yummy bullet bonus
  • gun: the average start pattern decides now about the bullet power (full power on simple pattern bots)
  • graphical debugging (included but not enabled in this version)
  • little radar fix (still a major bug - ends with me playing sitting duck, hopefully fixed in next version)
  • gun, radar and movement now independent of onScan.. and works within run() - still room for interpolations
  • movement, force changes if opponent long time not seen (makes the movement a little more fluid)

Numbat 1.1 Size: 1824 (success)

  • code cleaning
  • gun handles now wall hits (works very well against sample bots)
  • gun data structure improved by removing zero patterns (400k more pattern to save per battle)
  • pattern length now 30 to collect more valuable pattern instead of rare long term pattern
  • little radar adjustment (locks now longer to collect the pattern)
  • movement randomized (perpendicular rate)
  • MeleeRumble ‒ APS: 64.04% (24th), PL: 309-30 (30th), Survival: 82.83%

Numbat 1.0 Size: 1864 (success)

  • initial release draft version
  • weighted field radar
  • single tick pattern matcher
  • basic Wallaby movement
  • MeleeRumble ‒ APS: 64.19% (22nd), PL: 313-25 (25th), Survival: 83.79%