Difference between revisions of "Talon/source"
< Talon
Jump to navigation
Jump to search
m (Made a few concessions. Now have 50 bytes to work with.) |
m (It isn't perfect, but at least it doesn't hang up on walls anymore!) |
||
Line 2: | Line 2: | ||
package cs; | package cs; | ||
+ | import java.awt.Color; | ||
import java.awt.geom.Point2D; | import java.awt.geom.Point2D; | ||
import robocode.AdvancedRobot; | import robocode.AdvancedRobot; | ||
+ | import robocode.HitWallEvent; | ||
import robocode.ScannedRobotEvent; | import robocode.ScannedRobotEvent; | ||
import robocode.util.Utils; | import robocode.util.Utils; | ||
Line 13: | Line 15: | ||
* dangerous to drive towards. | * dangerous to drive towards. | ||
* | * | ||
− | * Codesize: | + | * Codesize: 248 |
*/ | */ | ||
public class Talon extends AdvancedRobot { | public class Talon extends AdvancedRobot { | ||
private static Point2D.Double[] map = new Point2D.Double[10]; | private static Point2D.Double[] map = new Point2D.Double[10]; | ||
− | private static int n = 0; | + | private static int n = 0, direction = 1; |
public void run() { | public void run() { | ||
setAdjustGunForRobotTurn(true); | setAdjustGunForRobotTurn(true); | ||
+ | setAllColors(Color.RED); | ||
double angle, bestDanger, danger; | double angle, bestDanger, danger; | ||
while(true) { | while(true) { | ||
− | setAhead(angle = 360); | + | setAhead((bestDanger = angle = 360)*direction); |
− | setFire( | + | setFire(1); |
while(angle-- > 0) { | while(angle-- > 0) { | ||
int t = getOthers(); | int t = getOthers(); | ||
Line 41: | Line 44: | ||
danger += 1 / (Math.abs(Utils.normalRelativeAngleDegrees(angle - v.y)) + 1) * (1 / v.x); | danger += 1 / (Math.abs(Utils.normalRelativeAngleDegrees(angle - v.y)) + 1) * (1 / v.x); | ||
} | } | ||
− | } | + | } catch(Exception e) { |
− | |||
// We don't have room for any kind of sanity checks, also | // We don't have room for any kind of sanity checks, also | ||
// the only way to get out of the loop without | // the only way to get out of the loop without | ||
Line 49: | Line 51: | ||
if(danger < bestDanger) { | if(danger < bestDanger) { | ||
bestDanger = danger; | bestDanger = danger; | ||
− | setTurnRight(Utils.normalRelativeAngleDegrees(angle - getHeading())); | + | setTurnRight(Utils.normalRelativeAngleDegrees(angle + ((direction < 0) ? 180 : 0) - getHeading())); |
} | } | ||
} | } | ||
Line 72: | Line 74: | ||
n = getOthers(); | n = getOthers(); | ||
} | } | ||
+ | } | ||
+ | |||
+ | public void onHitWall(HitWallEvent event) { | ||
+ | ahead(20*(direction = -direction)); | ||
} | } | ||
} | } | ||
</syntaxhighlight> | </syntaxhighlight> |
Revision as of 22:58, 7 February 2013
package cs;
import java.awt.Color;
import java.awt.geom.Point2D;
import robocode.AdvancedRobot;
import robocode.HitWallEvent;
import robocode.ScannedRobotEvent;
import robocode.util.Utils;
/**
* Talon - a robot by Chase Nano Melee bot
*
* The idea is to avoid driving toward enemy robots, nearer ones are more
* dangerous to drive towards.
*
* Codesize: 248
*/
public class Talon extends AdvancedRobot {
private static Point2D.Double[] map = new Point2D.Double[10];
private static int n = 0, direction = 1;
public void run() {
setAdjustGunForRobotTurn(true);
setAllColors(Color.RED);
double angle, bestDanger, danger;
while(true) {
setAhead((bestDanger = angle = 360)*direction);
setFire(1);
while(angle-- > 0) {
int t = getOthers();
danger = 0;
try {
while(true) {
// our most recent scans, unfortunately not enough room
// to project them
Point2D.Double v = map[--t];
// set our gun to face this nearest enemy
setTurnGunRight(Utils.normalRelativeAngleDegrees(v.y - getGunHeading()));
// the difference between current angle we are
// considering and the enemy
// multiply it by how close they are, closer is more
// dangerous to move towards
danger += 1 / (Math.abs(Utils.normalRelativeAngleDegrees(angle - v.y)) + 1) * (1 / v.x);
}
} catch(Exception e) {
// We don't have room for any kind of sanity checks, also
// the only way to get out of the loop without
// having to have a comparison, saves us some code size
}
if(danger < bestDanger) {
bestDanger = danger;
setTurnRight(Utils.normalRelativeAngleDegrees(angle + ((direction < 0) ? 180 : 0) - getHeading()));
}
}
// Turning it by only 1 saves us some code size but in radians this
// value > PI/4 the maximum
// turn the radar can turn, meaning it will cover the full arc as
// long as we call it every turn.
turnRadarRightRadians(1);
}
}
public void onScannedRobot(ScannedRobotEvent e) {
try {
// Set the most recent scan into our map of enemies
map[--n] = new Point2D.Double(e.getDistance(), getHeading() + e.getBearing());
// map[--n] = new double[]{e.getDistance(),getHeading() +
// e.getBearing()};
}
catch(Exception ex) {
// attempted to scan but it failed, set the number of enemies again
// we miss a enemy scan but we gain some code size here
n = getOthers();
}
}
public void onHitWall(HitWallEvent event) {
ahead(20*(direction = -direction));
}
}