Difference between revisions of "User:Chase-san/Roboflight"
Jump to navigation
Jump to search
m (This was surprisingly more complex then I thought.) |
(Now for some easier things.) |
||
Line 17: | Line 17: | ||
#Get missiles working again | #Get missiles working again | ||
#All those misc events... (on death, on other death, on hit by, on hit with, ...) | #All those misc events... (on death, on other death, on hit by, on hit with, ...) | ||
− | #Retweak UI to display energy in a nicer way. | + | #<strike>Retweak UI to display energy in a nicer way.</strike> |
− | #*Add UI support for more then two combatants while I am at it | + | #*<strike>Add UI support for more then two combatants while I am at it.</strike> |
#Add robot debug print support to UI | #Add robot debug print support to UI | ||
#Move current debug options into a menu/dialog. | #Move current debug options into a menu/dialog. |
Revision as of 20:11, 15 February 2013
Roboflight is a programming game planned as a spiritual successor to robocode. The name might change once it gets further along.
From Demo 20130214
http://i.minus.com/iyS8vO2B5D1BR.gif
This is the second draft of roboflight. Everything is up in the air at this point.
In case you want to take a peek at what I have been up to here is the latest demo.
TODO
- MILESTONE 1
Create a simple battle starterLoading of robots from classes- Loading of robots from jars
Add support for multiple robots of the same type to not share static dataI think anyway- Get missiles working again
- All those misc events... (on death, on other death, on hit by, on hit with, ...)
Retweak UI to display energy in a nicer way.Add UI support for more then two combatants while I am at it.
- Add robot debug print support to UI
- Move current debug options into a menu/dialog.
- Add the ability to save options.
- Add pause/stop/restart options
- Add FPS slider
- MILESTONE 2
- Individual robot coloring for robot, missile and bullets (perhaps thrust as well).
- Battle Scoring
- ...
Note, I will fix bugs where I find them.
Would be nice
- Eventually move rendering to a scene graph solution
- Find something to replace slick-ttf.jar
- Clean up some of my messier code
- As I add options, this should happen automatically in some places.