Difference between revisions of "Yatagan/Source"
< Yatagan
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Skilgannon (talk | contribs) (1.0.3 - better random movement, and enough codesize for setAdjustGunForRobotTurn !) |
(Restructuring.) |
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− | + | == Development Version == | |
− | == Version | ||
− | |||
<syntaxhighlight> | <syntaxhighlight> | ||
/* | /* | ||
Line 235: | Line 233: | ||
} | } | ||
</syntaxhighlight> | </syntaxhighlight> | ||
− | == Version 1.0. | + | |
+ | == Latest Released Version (1.0.3) == | ||
<syntaxhighlight> | <syntaxhighlight> | ||
/* | /* | ||
− | Yatagan 1.0. | + | Yatagan 1.0.3 by Sheldor & Skilgannon |
The yatagan is a short sabre which was used extensively in the Ottoman Empire. | The yatagan is a short sabre which was used extensively in the Ottoman Empire. | ||
Line 266: | Line 265: | ||
public void run() | public void run() | ||
{ | { | ||
− | + | setAdjustGunForRobotTurn(true); | |
//Start spinning radar and initialize direction to infinity. | //Start spinning radar and initialize direction to infinity. | ||
Line 280: | Line 279: | ||
int matchPosition; | int matchPosition; | ||
− | //Oscillating/Random movement. | + | //Orbiting/Oscillating/Random movement, all depending on how big the number you multiply the random with is. |
− | if( (char) ((enemyEnergy - 1. | + | if( (char) ((enemyEnergy - 1.09999999999 |
+ | + chancesOfReversing.charAt(deathCount)*Math.random() | ||
+ | - (enemyEnergy = e.getEnergy()))) <= 1 ) | ||
{ | { | ||
− | + | onHitWall(null); | |
} | } | ||
setAhead(direction); | setAhead(direction); | ||
Line 298: | Line 299: | ||
integer = (int)(distance); | integer = (int)(distance); | ||
// calculate aim offset | // calculate aim offset | ||
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do { | do { | ||
absoluteBearing += ((short) enemyHistory.charAt(--matchPosition)) / distance; | absoluteBearing += ((short) enemyHistory.charAt(--matchPosition)) / distance; | ||
− | } while ((integer -= | + | } while ((integer -= 13) > 0); |
//Aim at the predicted target. | //Aim at the predicted target. | ||
Line 554: | Line 308: | ||
//Fire! | //Fire! | ||
− | setFire(2. | + | setFire(2.33333333333333333333333); |
//Infinite radar lock. | //Infinite radar lock. | ||
Line 573: | Line 327: | ||
//chance out of 3 for given number of deaths, 'final' saves a few bytes | //chance out of 3 for given number of deaths, 'final' saves a few bytes | ||
private static final String chancesOfReversing = "" | private static final String chancesOfReversing = "" | ||
− | + (char) | + | + (char)60000 + (char)0 + (char)60000 + (char) 0 |
− | + | //100 rounds of deaths, should be enough? | |
− | + | // range which will produce 'bullet hit': 3.0999 - 0.0999 = 3 | |
− | + | //required reverse probability: 0.08 | |
− | + (char) | + | //thus 3/x = 0.08 --> x = 3/0.08 = 38 |
− | + | + (char) 38 + (char) 38 + (char) 38 + (char) 38 + (char) 38 | |
− | + | + (char) 38 + (char) 38 + (char) 38 + (char) 38 + (char) 38 | |
− | + | + (char) 38 + (char) 38 + (char) 38 + (char) 38 + (char) 38 | |
− | + (char) | + | + (char) 38 + (char) 38 + (char) 38 + (char) 38 + (char) 38 |
− | + | + (char) 38 + (char) 38 + (char) 38 + (char) 38 + (char) 38 | |
− | + (char) | + | + (char) 38 + (char) 38 + (char) 38 + (char) 38 + (char) 38 |
− | + | + (char) 38 + (char) 38 + (char) 38 + (char) 38 + (char) 38 | |
− | + (char) | + | + (char) 38 + (char) 38 + (char) 38 + (char) 38 + (char) 38 |
− | + | + (char) 38 + (char) 38 + (char) 38 + (char) 38 + (char) 38 | |
− | + (char) | + | + (char) 38 + (char) 38 + (char) 38 + (char) 38 + (char) 38 |
− | + | + (char) 38 + (char) 38 + (char) 38 + (char) 38 + (char) 38 | |
− | + (char) | + | + (char) 38 + (char) 38 + (char) 38 + (char) 38 + (char) 38 |
− | + | + (char) 38 + (char) 38 + (char) 38 + (char) 38 + (char) 38 | |
− | + (char) | + | + (char) 38 + (char) 38 + (char) 38 + (char) 38 + (char) 38 |
− | + | + (char) 38 + (char) 38 + (char) 38 + (char) 38 + (char) 38 | |
− | + (char) | + | + (char) 38 + (char) 38 + (char) 38 + (char) 38 + (char) 38 |
− | + | + (char) 38 + (char) 38 + (char) 38 + (char) 38 + (char) 38 | |
− | + (char) | + | + (char) 38 + (char) 38 + (char) 38 + (char) 38 + (char) 38 |
− | + | + (char) 38 + (char) 38 + (char) 38 + (char) 38 + (char) 38 | |
− | + (char) | + | + (char) 38 + (char) 38 + (char) 38 + (char) 38 + (char) 38; |
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//Preloaded log of enemy movements for pattern matcher so it doesn't need error checking | //Preloaded log of enemy movements for pattern matcher so it doesn't need error checking |
Revision as of 00:39, 22 March 2013
Development Version
/*
Yatagan 1.0.3 by Sheldor & Skilgannon
The yatagan is a short sabre which was used extensively in the Ottoman Empire.
Credits:
Pattern Matching code from simonton.WeekendObsession_S and mld.Moebius, heavily modified,
and a general thanks to all open source bot authors and contributors to the RoboWiki.
Yatagan is open source and released under the terms of the RoboWiki Public Code License (RWPCL) - Version 1.1
see license here: http://robowiki.net/wiki/RWPCL
*/
package sheldor.jk;
import robocode.*;
import robocode.util.Utils;
public class Yatagan extends AdvancedRobot
{
//Global variables.
static double direction;
static double enemyEnergy;
static int deathCount;
//En garde!
public void run()
{
setAdjustGunForRobotTurn(true);
//Start spinning radar and initialize direction to infinity.
setTurnRadarRightRadians(direction = Double.POSITIVE_INFINITY);
}
public void onScannedRobot(ScannedRobotEvent e)
{
//Local variables.
int integer = 30;
double absoluteBearing;
double distance;
int matchPosition;
//Orbiting/Oscillating/Random movement, all depending on how big the number you multiply the random with is.
if( (char) ((enemyEnergy - 1.09999999999
+ chancesOfReversing.charAt(deathCount)*Math.random()
- (enemyEnergy = e.getEnergy()))) <= 1 )
{
onHitWall(null);
}
setAhead(direction);
//Stay perpendicular to the enemy.
setTurnRightRadians(Math.cos(absoluteBearing = e.getBearingRadians()) + ((160.0 - (distance = e.getDistance())) * (getVelocity() *4e-4)));
//Pattern Matching.
enemyHistory = String.valueOf((char) (e.getVelocity() * (Math.sin(e.getHeadingRadians() - (absoluteBearing += getHeadingRadians()))))).concat(enemyHistory);
// search for a match
while((matchPosition = enemyHistory.indexOf(enemyHistory.substring(0, integer--), 64)) < 0);
integer = (int)(distance);
// calculate aim offset
do {
absoluteBearing += ((short) enemyHistory.charAt(--matchPosition)) / distance;
} while ((integer -= 13) > 0);
//Aim at the predicted target.
setTurnGunRightRadians(Utils.normalRelativeAngle(absoluteBearing - getGunHeadingRadians()));
//Fire!
setFire(2.33333333333333333333333);
//Infinite radar lock.
setTurnRadarLeftRadians(getRadarTurnRemainingRadians());
}
public void onDeath(DeathEvent e)
{
deathCount++;
}
public void onHitWall(HitWallEvent e)
{
//Reverse direction when the bot hits a wall.
direction = -direction;
}
//chance out of 3 for given number of deaths, 'final' saves a few bytes
private static final String chancesOfReversing = ""
+ (char)60000 + (char)0 + (char)60000 + (char) 0
//100 rounds of deaths, should be enough?
// range which will produce 'bullet hit': 3.0999 - 0.0999 = 3
//required reverse probability: 0.08
//thus 3/x = 0.08 --> x = 3/0.08 = 38
+ (char) 38 + (char) 38 + (char) 38 + (char) 38 + (char) 38
+ (char) 38 + (char) 38 + (char) 38 + (char) 38 + (char) 38
+ (char) 38 + (char) 38 + (char) 38 + (char) 38 + (char) 38
+ (char) 38 + (char) 38 + (char) 38 + (char) 38 + (char) 38
+ (char) 38 + (char) 38 + (char) 38 + (char) 38 + (char) 38
+ (char) 38 + (char) 38 + (char) 38 + (char) 38 + (char) 38
+ (char) 38 + (char) 38 + (char) 38 + (char) 38 + (char) 38
+ (char) 38 + (char) 38 + (char) 38 + (char) 38 + (char) 38
+ (char) 38 + (char) 38 + (char) 38 + (char) 38 + (char) 38
+ (char) 38 + (char) 38 + (char) 38 + (char) 38 + (char) 38
+ (char) 38 + (char) 38 + (char) 38 + (char) 38 + (char) 38
+ (char) 38 + (char) 38 + (char) 38 + (char) 38 + (char) 38
+ (char) 38 + (char) 38 + (char) 38 + (char) 38 + (char) 38
+ (char) 38 + (char) 38 + (char) 38 + (char) 38 + (char) 38
+ (char) 38 + (char) 38 + (char) 38 + (char) 38 + (char) 38
+ (char) 38 + (char) 38 + (char) 38 + (char) 38 + (char) 38
+ (char) 38 + (char) 38 + (char) 38 + (char) 38 + (char) 38
+ (char) 38 + (char) 38 + (char) 38 + (char) 38 + (char) 38
+ (char) 38 + (char) 38 + (char) 38 + (char) 38 + (char) 38
+ (char) 38 + (char) 38 + (char) 38 + (char) 38 + (char) 38;
//Preloaded log of enemy movements for pattern matcher so it doesn't need error checking
static String enemyHistory = ""
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 2
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char)-2 + (char)-4 + (char)-6
+ (char)-8 + (char)-8 + (char)-8 + (char)-8
+ (char)-8 + (char)-8 + (char)-8 + (char)-8
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}
Latest Released Version (1.0.3)
/*
Yatagan 1.0.3 by Sheldor & Skilgannon
The yatagan is a short sabre which was used extensively in the Ottoman Empire.
Credits:
Pattern Matching code from simonton.WeekendObsession_S and mld.Moebius, heavily modified,
and a general thanks to all open source bot authors and contributors to the RoboWiki.
Yatagan is open source and released under the terms of the RoboWiki Public Code License (RWPCL) - Version 1.1
see license here: http://robowiki.net/wiki/RWPCL
*/
package sheldor.jk;
import robocode.*;
import robocode.util.Utils;
public class Yatagan extends AdvancedRobot
{
//Global variables.
static double direction;
static double enemyEnergy;
static int deathCount;
//En garde!
public void run()
{
setAdjustGunForRobotTurn(true);
//Start spinning radar and initialize direction to infinity.
setTurnRadarRightRadians(direction = Double.POSITIVE_INFINITY);
}
public void onScannedRobot(ScannedRobotEvent e)
{
//Local variables.
int integer = 30;
double absoluteBearing;
double distance;
int matchPosition;
//Orbiting/Oscillating/Random movement, all depending on how big the number you multiply the random with is.
if( (char) ((enemyEnergy - 1.09999999999
+ chancesOfReversing.charAt(deathCount)*Math.random()
- (enemyEnergy = e.getEnergy()))) <= 1 )
{
onHitWall(null);
}
setAhead(direction);
//Stay perpendicular to the enemy.
setTurnRightRadians(Math.cos(absoluteBearing = e.getBearingRadians()) + ((160.0 - (distance = e.getDistance())) * (getVelocity() *4e-4)));
//Pattern Matching.
enemyHistory = String.valueOf((char) (e.getVelocity() * (Math.sin(e.getHeadingRadians() - (absoluteBearing += getHeadingRadians()))))).concat(enemyHistory);
// search for a match
while((matchPosition = enemyHistory.indexOf(enemyHistory.substring(0, integer--), 64)) < 0);
integer = (int)(distance);
// calculate aim offset
do {
absoluteBearing += ((short) enemyHistory.charAt(--matchPosition)) / distance;
} while ((integer -= 13) > 0);
//Aim at the predicted target.
setTurnGunRightRadians(Utils.normalRelativeAngle(absoluteBearing - getGunHeadingRadians()));
//Fire!
setFire(2.33333333333333333333333);
//Infinite radar lock.
setTurnRadarLeftRadians(getRadarTurnRemainingRadians());
}
public void onDeath(DeathEvent e)
{
deathCount++;
}
public void onHitWall(HitWallEvent e)
{
//Reverse direction when the bot hits a wall.
direction = -direction;
}
//chance out of 3 for given number of deaths, 'final' saves a few bytes
private static final String chancesOfReversing = ""
+ (char)60000 + (char)0 + (char)60000 + (char) 0
//100 rounds of deaths, should be enough?
// range which will produce 'bullet hit': 3.0999 - 0.0999 = 3
//required reverse probability: 0.08
//thus 3/x = 0.08 --> x = 3/0.08 = 38
+ (char) 38 + (char) 38 + (char) 38 + (char) 38 + (char) 38
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+ (char) 38 + (char) 38 + (char) 38 + (char) 38 + (char) 38
+ (char) 38 + (char) 38 + (char) 38 + (char) 38 + (char) 38;
//Preloaded log of enemy movements for pattern matcher so it doesn't need error checking
static String enemyHistory = ""
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}