Difference between revisions of "Thread:User talk:Chase-san/Roboflight/A few basic questions/reply (3)"

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After much consideration I decided to go with depleting thrust, so that you can do things like this.
 
After much consideration I decided to go with depleting thrust, so that you can do things like this.
  
<code>
+
<syntaxhighlight>
 
Missile m = setFireMissile(new Vector(0,0,0));
 
Missile m = setFireMissile(new Vector(0,0,0));
 
if(m != null)
 
if(m != null)
 
m.setThrust(m.getVelocity().scale(-1));
 
m.setThrust(m.getVelocity().scale(-1));
</code>
+
</syntaxhighlight>
  
 
or this
 
or this
  
<code>
+
<syntaxhighlight>
 
//thrust towards center for 4 turns
 
//thrust towards center for 4 turns
 
setThrust(getPosition().normalize().scale(-4));
 
setThrust(getPosition().normalize().scale(-4));
</code>
+
</syntaxhighlight>
  
 
This will allow smaller robots by making the thrust system easier for robot creators to use, while not impacting those who want to change it every turn. If you set a thrust, it replaces the current thrust, just like calling setAhead(-100) replaces the previous setAhead(100) call.
 
This will allow smaller robots by making the thrust system easier for robot creators to use, while not impacting those who want to change it every turn. If you set a thrust, it replaces the current thrust, just like calling setAhead(-100) replaces the previous setAhead(100) call.

Revision as of 13:05, 1 May 2013

After much consideration I decided to go with depleting thrust, so that you can do things like this.

Missile m = setFireMissile(new Vector(0,0,0));
if(m != null)
	m.setThrust(m.getVelocity().scale(-1));

or this

//thrust towards center for 4 turns
setThrust(getPosition().normalize().scale(-4));

This will allow smaller robots by making the thrust system easier for robot creators to use, while not impacting those who want to change it every turn. If you set a thrust, it replaces the current thrust, just like calling setAhead(-100) replaces the previous setAhead(100) call.