Difference between revisions of "Yatagan/Source"
< Yatagan
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Skilgannon (talk | contribs) (1.0.9 - easier tuning, shoot 3 against rambots, remove setAdjust, oscillate first instead of orbit) |
m (→Development Version: Made the distancing more aggressive, and changed the package.) |
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Line 3: | Line 3: | ||
<syntaxhighlight> | <syntaxhighlight> | ||
/* | /* | ||
− | Yatagan 1.0 | + | Yatagan 1.1.0 by Skilgannon & Sheldor ; Release date: 2013/05/04 |
The yatagan is a short sabre which was used extensively in the Ottoman Empire. | The yatagan is a short sabre which was used extensively in the Ottoman Empire. | ||
Codesize: 249 bytes without any colors | Codesize: 249 bytes without any colors | ||
Line 14: | Line 14: | ||
See license here: http://robowiki.net/wiki/RWPCL | See license here: http://robowiki.net/wiki/RWPCL | ||
*/ | */ | ||
− | + | ||
− | package sheldor. | + | //SHELDOR: It seems like most of the innovation is coming from Skilgannon, so I think he deserves his package first, and it's alphabetical. I added .nano in case we ever make other bots. |
+ | package jk.sheldor.nano; | ||
import robocode.*; | import robocode.*; | ||
Line 29: | Line 30: | ||
public static final int MAX_MATCH_LENGTH = 30; | public static final int MAX_MATCH_LENGTH = 30; | ||
− | public static final int ORBIT_DISTANCE = | + | public static final int ORBIT_DISTANCE = 200; //SHELDOR: Let's try 200 this time. |
+ | public static final int DISTANCE_FACTOR = 3000; //SHELDOR: Let's try 3000 this time. | ||
//NB! Generate new RANDOM when changing ORBIT_DISTANCE! | //NB! Generate new RANDOM when changing ORBIT_DISTANCE! | ||
Line 35: | Line 37: | ||
System.out.println("RANDOM = " + (int)Math.round(3.0/(0.6*Math.sqrt((20 - 3*2.5)/ORBIT_DISTANCE) - 0.04))); | System.out.println("RANDOM = " + (int)Math.round(3.0/(0.6*Math.sqrt((20 - 3*2.5)/ORBIT_DISTANCE) - 0.04))); | ||
}//*/ | }//*/ | ||
− | public static final char RANDOM = | + | |
+ | public static final char RANDOM = 27; | ||
//Global variables. | //Global variables. | ||
Line 77: | Line 80: | ||
while((matchPosition = enemyHistory.indexOf(enemyHistory.substring(0, integer--), 64)) < 0); | while((matchPosition = enemyHistory.indexOf(enemyHistory.substring(0, integer--), 64)) < 0); | ||
− | //Stay mostly perpendicular to the enemy, but try to maintain a distance of | + | //Stay mostly perpendicular to the enemy, but try to maintain a distance of 200 pixels. |
− | |||
− | |||
//Skilgannon: Let's put the distance stuff inside the cos() so that we get better edge decisions. | //Skilgannon: Let's put the distance stuff inside the cos() so that we get better edge decisions. | ||
// Might also allow more aggressive distancing? | // Might also allow more aggressive distancing? | ||
− | setTurnRightRadians(Math.cos(e.getBearingRadians() + ((ORBIT_DISTANCE - (integer = (int)(e.getDistance()))) * (getVelocity() / | + | setTurnRightRadians(Math.cos(e.getBearingRadians() + ((ORBIT_DISTANCE - (integer = (int)(e.getDistance()))) * (getVelocity() / DISTANCE_FACTOR)))); |
//Skilgannon: add in anti-rambot bullet power - smaller than 128 saves a byte | //Skilgannon: add in anti-rambot bullet power - smaller than 128 saves a byte | ||
Line 108: | Line 109: | ||
public void onHitWall(HitWallEvent e) | public void onHitWall(HitWallEvent e) | ||
{ | { | ||
− | //Reverse direction. | + | //Reverse direction when the bot hits a wall. |
direction = -direction; | direction = -direction; | ||
} | } |
Revision as of 20:52, 4 May 2013
Development Version
Codesize: 249
/*
Yatagan 1.1.0 by Skilgannon & Sheldor ; Release date: 2013/05/04
The yatagan is a short sabre which was used extensively in the Ottoman Empire.
Codesize: 249 bytes without any colors
Credits:
Pattern Matching code from simonton.WeekendObsession_S and mld.Moebius, heavily modified.
And a general thanks to all open source bot authors and contributors to the RoboWiki.
Yatagan is open source and released under the terms of the RoboWiki Public Code License (RWPCL) - Version 1.1.
See license here: http://robowiki.net/wiki/RWPCL
*/
//SHELDOR: It seems like most of the innovation is coming from Skilgannon, so I think he deserves his package first, and it's alphabetical. I added .nano in case we ever make other bots.
package jk.sheldor.nano;
import robocode.*;
import robocode.util.Utils;
public class Yatagan extends AdvancedRobot{
public static final double DESIRED_BULLET_POWER = 2.3;
//round to nearest multiple of 0.33333...
public static final double BULLET_POWER = (int)(DESIRED_BULLET_POWER*3 + 0.5)/3.0;
public static final int BULLET_VELOCITY = (int)(20 - 3 * BULLET_POWER);
public static final int MAX_MATCH_LENGTH = 30;
public static final int ORBIT_DISTANCE = 200; //SHELDOR: Let's try 200 this time.
public static final int DISTANCE_FACTOR = 3000; //SHELDOR: Let's try 3000 this time.
//NB! Generate new RANDOM when changing ORBIT_DISTANCE!
/*public static void main(String[] args){
System.out.println("RANDOM = " + (int)Math.round(3.0/(0.6*Math.sqrt((20 - 3*2.5)/ORBIT_DISTANCE) - 0.04)));
}//*/
public static final char RANDOM = 27;
//Global variables.
static double direction;
static double enemyEnergy;
static int deathCount;
public void run()
{
//Skilgannon: sacrifice this for anti-rambot code
//setAdjustGunForRobotTurn(true);
//Start spinning radar and initialize direction to infinity.
setTurnRadarRightRadians(direction = Double.POSITIVE_INFINITY);
}
public void onScannedRobot(ScannedRobotEvent e)
{
//Local variables.
int integer = MAX_MATCH_LENGTH;
double absoluteBearing;
int matchPosition;
//Orbiting/Oscillating/Random movement, all depending on the size of the number you multiply the random with.
if(
(char) ( chancesOfReversing.charAt(deathCount)*Math.random()
+ enemyEnergy - (enemyEnergy = e.getEnergy()) - (1.1 - 1e-8) ) <= 1)
{
//Reverse direction.
//Calling the onHitWall event saves two bytes.
onHitWall(null);
}
setAhead(direction);
//Record the current enemy lateral velocity.
enemyHistory = String.valueOf((char) (e.getVelocity() * (Math.sin(e.getHeadingRadians() - (absoluteBearing = e.getBearingRadians() + getHeadingRadians()))))).concat(enemyHistory);
//Pattern Matching.
// search for a match
while((matchPosition = enemyHistory.indexOf(enemyHistory.substring(0, integer--), 64)) < 0);
//Stay mostly perpendicular to the enemy, but try to maintain a distance of 200 pixels.
//Skilgannon: Let's put the distance stuff inside the cos() so that we get better edge decisions.
// Might also allow more aggressive distancing?
setTurnRightRadians(Math.cos(e.getBearingRadians() + ((ORBIT_DISTANCE - (integer = (int)(e.getDistance()))) * (getVelocity() / DISTANCE_FACTOR))));
//Skilgannon: add in anti-rambot bullet power - smaller than 128 saves a byte
setFire(BULLET_POWER + (127/integer));
do
{
absoluteBearing += ((short) enemyHistory.charAt(--matchPosition)) / e.getDistance();
}
while ((integer -= BULLET_VELOCITY) > 0);
//Aim at the predicted target.
setTurnGunRightRadians(Utils.normalRelativeAngle(absoluteBearing - getGunHeadingRadians()));
//Infinite radar lock.
setTurnRadarLeftRadians(getRadarTurnRemainingRadians());
}
public void onDeath(DeathEvent e)
{
//When the bot dies, move to the next cell in the table.
deathCount++;
}
public void onHitWall(HitWallEvent e)
{
//Reverse direction when the bot hits a wall.
direction = -direction;
}
//The chance that Yatagan will reverse direction when the enemy fires.
//values are referenced by number of deaths experienced
//when chancesOfReversing is 0, reverse on enemy fire only
//when chancesOfReversing is very large, almost never reverse (unless Math.random() is very small)
//when chancesOfReversing is > 3, reverse with probability 3/chancesOfReversing
private static final String chancesOfReversing = ""
//Skilgannon: Make the oscillating movement happen 1st
+ (char)0 + (char)60000 + (char)0 + (char)60000 + (char)0 + (char)60000
//100 rounds of deaths should be more than enough
+ RANDOM + RANDOM + RANDOM + RANDOM + RANDOM + RANDOM + RANDOM + RANDOM
+ RANDOM + RANDOM + RANDOM + RANDOM + RANDOM + RANDOM + RANDOM + RANDOM
+ RANDOM + RANDOM + RANDOM + RANDOM + RANDOM + RANDOM + RANDOM + RANDOM
+ RANDOM + RANDOM + RANDOM + RANDOM + RANDOM + RANDOM + RANDOM + RANDOM
+ RANDOM + RANDOM + RANDOM + RANDOM + RANDOM + RANDOM + RANDOM + RANDOM
+ RANDOM + RANDOM + RANDOM + RANDOM + RANDOM + RANDOM + RANDOM + RANDOM
+ RANDOM + RANDOM + RANDOM + RANDOM + RANDOM + RANDOM + RANDOM + RANDOM
+ RANDOM + RANDOM + RANDOM + RANDOM + RANDOM + RANDOM + RANDOM + RANDOM
+ RANDOM + RANDOM + RANDOM + RANDOM + RANDOM + RANDOM + RANDOM + RANDOM
+ RANDOM + RANDOM + RANDOM + RANDOM + RANDOM + RANDOM + RANDOM + RANDOM
+ RANDOM + RANDOM + RANDOM + RANDOM + RANDOM + RANDOM + RANDOM + RANDOM
+ RANDOM + RANDOM + RANDOM + RANDOM + RANDOM + RANDOM + RANDOM + RANDOM
;
//Preloaded log of enemy movements for pattern matcher so it doesn't need error checking.
//Skilgannon - this didn't need to be quite as long as it was, only max bullet flight time + one of each possible character
//unless we want to try pre-loading some common movement patterns?
static String enemyHistory = ""
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char)-1 + (char)-2 + (char)-3 + (char)-4 + (char)-5 + (char)-6
+ (char)-7 + (char)-8 + (char) 8 + (char) 7 + (char) 6 + (char) 5
+ (char) 4 + (char) 3 + (char) 2 + (char) 1 + (char) 0 + (char) 0
;
}
Latest Released Version (1.0.7)
Codesize: 249
/*
Yatagan 1.0.8 by Sheldor & Skilgannon; Release date: 2013/05/03
The yatagan is a short sabre which was used extensively in the Ottoman Empire.
Codesize: 249 bytes without any colors
Credits:
Pattern Matching code from simonton.WeekendObsession_S and mld.Moebius, heavily modified.
And a general thanks to all open source bot authors and contributors to the RoboWiki.
Yatagan is open source and released under the terms of the RoboWiki Public Code License (RWPCL) - Version 1.1.
See license here: http://robowiki.net/wiki/RWPCL
*/
package sheldor.jk;
import robocode.*;
import robocode.util.Utils;
public class Yatagan extends AdvancedRobot
{
//Global variables.
static double direction;
static double enemyEnergy;
static int deathCount;
public void run()
{
setAdjustGunForRobotTurn(true);
//Start spinning radar and initialize direction to infinity.
setTurnRadarRightRadians(direction = Double.POSITIVE_INFINITY);
}
public void onScannedRobot(ScannedRobotEvent e)
{
//Local variables.
int integer = 30;
double absoluteBearing;
int matchPosition;
//Orbiting/Oscillating/Random movement, all depending on the size of the number you multiply the random with.
if( (char) ((enemyEnergy - 1.09999999999
+ chancesOfReversing.charAt(deathCount)*Math.random()
- (enemyEnergy = e.getEnergy()))) <= 1 )
{
//Reverse direction.
//Calling the onHitWall event saves two bytes.
onHitWall(null);
}
setAhead(direction);
//Record the current enemy lateral velocity.
enemyHistory = String.valueOf((char) (e.getVelocity() * (Math.sin(e.getHeadingRadians() - (absoluteBearing = e.getBearingRadians() + getHeadingRadians()))))).concat(enemyHistory);
//Pattern Matching.
// search for a match
while((matchPosition = enemyHistory.indexOf(enemyHistory.substring(0, integer--), 64)) < 0);
//Stay mostly perpendicular to the enemy, but try to maintain a distance of 220 pixels.
//SHELDOR: Let's try 220 this time.
setTurnRightRadians(Math.cos(e.getBearingRadians()) + ((220.0 - (integer = (int)(e.getDistance()))) * (getVelocity() / 3200)));
do
{
absoluteBearing += ((short) enemyHistory.charAt(--matchPosition)) / e.getDistance();
}
while ((integer -= 13) > 0);
//Aim at the predicted target.
setTurnGunRightRadians(Utils.normalRelativeAngle(absoluteBearing - getGunHeadingRadians()));
//Fire!
//Bullet power must be a multiple of 0.33333... or else the gun will be inaccurate.
//SHELDOR: Though lower-power bullets make us easy rambot prey, they will probably result in a larger overall APS score.
setFire(2.33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333);
//Infinite radar lock.
setTurnRadarLeftRadians(getRadarTurnRemainingRadians());
}
public void onDeath(DeathEvent e)
{
//When the bot dies, move to the next cell in the table.
deathCount++;
}
public void onHitWall(HitWallEvent e)
{
//Reverse direction.
direction = -direction;
}
//The chance that Yatagan will reverse direction when the enemy fires.
//Since this is an unchanging table, we can use 'final' to save a few bytes.
private static final String chancesOfReversing = ""
+ (char)60000 + (char)0 + (char)60000 + (char) 0
//100 rounds of deaths, should be enough?
// range which will produce 'bullet hit': 3.0999 - 0.0999 = 3
//required reverse probability, from Toorkild's formula: 0.6*sqrt((20 - 3*2.5)/160) - 0.04 ~= 0.125
//thus 3/x = 0.125 --> x = 3/0.125 = 24
+ (char) 29 + (char) 29 + (char) 29 + (char) 29 + (char) 29
+ (char) 29 + (char) 29 + (char) 29 + (char) 29 + (char) 29
+ (char) 29 + (char) 29 + (char) 29 + (char) 29 + (char) 29
+ (char) 29 + (char) 29 + (char) 29 + (char) 29 + (char) 29
+ (char) 29 + (char) 29 + (char) 29 + (char) 29 + (char) 29
+ (char) 29 + (char) 29 + (char) 29 + (char) 29 + (char) 29
+ (char) 29 + (char) 29 + (char) 29 + (char) 29 + (char) 29
+ (char) 29 + (char) 29 + (char) 29 + (char) 29 + (char) 29
+ (char) 29 + (char) 29 + (char) 29 + (char) 29 + (char) 29
+ (char) 29 + (char) 29 + (char) 29 + (char) 29 + (char) 29
+ (char) 29 + (char) 29 + (char) 29 + (char) 29 + (char) 29
+ (char) 29 + (char) 29 + (char) 29 + (char) 29 + (char) 29
+ (char) 29 + (char) 29 + (char) 29 + (char) 29 + (char) 29
+ (char) 29 + (char) 29 + (char) 29 + (char) 29 + (char) 29
+ (char) 29 + (char) 29 + (char) 29 + (char) 29 + (char) 29
+ (char) 29 + (char) 29 + (char) 29 + (char) 29 + (char) 29
+ (char) 29 + (char) 29 + (char) 29 + (char) 29 + (char) 29
+ (char) 29 + (char) 29 + (char) 29 + (char) 29 + (char) 29
+ (char) 29 + (char) 29 + (char) 29 + (char) 29 + (char) 29
+ (char) 29 + (char) 29 + (char) 29 + (char) 29 + (char) 29;
//Preloaded log of enemy movements for pattern matcher so it doesn't need error checking.
static String enemyHistory = ""
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
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+ (char) 1 + (char) 1 + (char) 1 + (char) 2
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+ (char) 1 + (char) 1 + (char) 1 + (char) 1
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+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char) 1 + (char) 1 + (char) 1
+ (char) 1 + (char)-2 + (char)-4 + (char)-6
+ (char)-8 + (char)-8 + (char)-8 + (char)-8
+ (char)-8 + (char)-8 + (char)-8 + (char)-8
+ (char)-8 + (char)-8 + (char)-8 + (char)-8
+ (char)-8 + (char)-8 + (char)-8 + (char)-8
+ (char)-8 + (char)-8 + (char)-8 + (char)-8
+ (char)-8 + (char)-8 + (char)-8 + (char)-8
+ (char)-8 + (char)-8 + (char)-8 + (char)-8
+ (char)-8 + (char)-8 + (char)-8 + (char)-8
+ (char)-8 + (char)-8 + (char)-8 + (char)-8
+ (char)-8 + (char)-8 + (char)-8 + (char)-8
+ (char)-7 + (char)-6 + (char)-5 + (char)-4
+ (char)-3 + (char)-2 + (char)-1 + (char)1
+ (char) 2 + (char) 4 + (char) 6 + (char) 8
+ (char) 8 + (char) 8 + (char) 8 + (char) 8
+ (char) 8 + (char) 8 + (char) 8 + (char) 8
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+ (char) 8 + (char) 8 + (char) 8 + (char) 8
+ (char) 8 + (char) 8 + (char) 8 + (char) 8
+ (char) 7 + (char) 6 + (char) 5 + (char) 4
+ (char) 3 + (char) 2 + (char) 1 + (char) 1;
}