Difference between revisions of "Thread:Talk:Anti-Surfer Targeting/Performance Enhancing Bug/reply"

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m (fix numbering)
 
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# Depending on what kind of smoothing you used, the integer rounding may have caused several bins at the center of the hit to be incremented by the same value. It's possible eliminating the bias towards the center of the 'hit' may be of benefit in targeting surfers perhaps. To confirm/refute this hypothesis, you can keep 'double' but modify your smoothing code to keep a 'flat' region around the center of the smoothing.
 
# Depending on what kind of smoothing you used, the integer rounding may have caused several bins at the center of the hit to be incremented by the same value. It's possible eliminating the bias towards the center of the 'hit' may be of benefit in targeting surfers perhaps. To confirm/refute this hypothesis, you can keep 'double' but modify your smoothing code to keep a 'flat' region around the center of the smoothing.
 
 
# The integer rounding would reduce the influence far from the 'hit' to zero. It is possible that small influences from excessively distant 'hits' may have a detremental effect, possibly making your targeting more predictable. To confirm/refute this hypothesis, you can keep 'double' but modify your smoothing code have a sharp cutoff for the maximum distance from the 'hit' that it gets smoothed into.
 
# The integer rounding would reduce the influence far from the 'hit' to zero. It is possible that small influences from excessively distant 'hits' may have a detremental effect, possibly making your targeting more predictable. To confirm/refute this hypothesis, you can keep 'double' but modify your smoothing code have a sharp cutoff for the maximum distance from the 'hit' that it gets smoothed into.

Latest revision as of 20:18, 8 May 2013

That's very interesting. Since lower smoothing factors didn't replicate the score increase, I believe key difference is most likely the shape of the smoothing rather than the extent of the smoothing. I can think of two changes in the shape of the smoothing that may be caused by integer rounding and may be significant:

  1. Depending on what kind of smoothing you used, the integer rounding may have caused several bins at the center of the hit to be incremented by the same value. It's possible eliminating the bias towards the center of the 'hit' may be of benefit in targeting surfers perhaps. To confirm/refute this hypothesis, you can keep 'double' but modify your smoothing code to keep a 'flat' region around the center of the smoothing.
  2. The integer rounding would reduce the influence far from the 'hit' to zero. It is possible that small influences from excessively distant 'hits' may have a detremental effect, possibly making your targeting more predictable. To confirm/refute this hypothesis, you can keep 'double' but modify your smoothing code have a sharp cutoff for the maximum distance from the 'hit' that it gets smoothed into.