Difference between revisions of "Thread:User talk:MN/Hard-coded segmentation/reply"
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m (Reply to Hard-coded segmentation) |
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− | I suspect we'd need much longer battles for | + | I suspect we'd need much longer battles for dynamic weighting to ever out-perform hand-tuned weights. I'm not even sure enemy behavior has a non-negligible impact on the optimal weights, as we generally assume. Has anyone proven a certain set of weights to be optimal against one bot, and a different set optimal against another, beyond margin of error, in gun or movement? |
Latest revision as of 18:20, 6 December 2013
I suspect we'd need much longer battles for dynamic weighting to ever out-perform hand-tuned weights. I'm not even sure enemy behavior has a non-negligible impact on the optimal weights, as we generally assume. Has anyone proven a certain set of weights to be optimal against one bot, and a different set optimal against another, beyond margin of error, in gun or movement?