Difference between revisions of "U"
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Line 39: | Line 39: | ||
} | } | ||
− | public @NotNull Vec | + | public @NotNull Vec displacement(double now, double speed) { |
return project(source, direction, speed * (now - fireTime)); | return project(source, direction, speed * (now - fireTime)); | ||
} | } | ||
Line 66: | Line 66: | ||
double latVel = cross(dis, enemy.vel()); | double latVel = cross(dis, enemy.vel()); | ||
double advVel = -dot(dis, enemy.vel()); | double advVel = -dot(dis, enemy.vel()); | ||
+ | } | ||
+ | </syntaxhighlight> | ||
+ | |||
+ | A side benefit of using U is that the need of massive trigs is automatically eliminated, as trigs are calculated only when retrieving data from robocode API. | ||
+ | |||
+ | You can write PrecisePrediction without using trigs! | ||
+ | |||
+ | <syntaxhighlight lang="java"> | ||
+ | Point pos = bot.pos(); | ||
+ | Vec vel = bot.vel(); | ||
+ | Angle turn = bot.turnRate(); | ||
+ | |||
+ | for (int i = 0; i < 100; ++i) { | ||
+ | vel = rotate(vel, turn); | ||
+ | pos = project(pos, vel); | ||
} | } | ||
</syntaxhighlight> | </syntaxhighlight> |
Revision as of 04:20, 15 August 2017
This page is dedicated for describing the xor.util.ds.U
U is a immutable universal data-structure library, where U stands for both Util and Universal.
With U, you can write code just like this:
Vec dis = displacement(bot.pos(), enemy.pos());
dis = rotate(dis, radians(PI / 2));
Point projected = project(bot.pos(), dis);
Or even this:
Vec dis = displacement(bot.pos(), enemy.pos());
double latVel = cross(dis, enemy.vel());
double advVel = -dot(dis, enemy.vel());
And if you like:
import xor.util.ds.*;
import static xor.util.ds.U.*;
class Wave {
private final double fireTime;
private final Point source;
private final Direction direction;
Wave(double fireTime, @NotNull Point source, @NotNull Direction direction) {
this.fireTime = fireTime;
this.source = source;
this.direction = direction;
}
public @NotNull Vec displacement(double now, double speed) {
return project(source, direction, speed * (now - fireTime));
}
}
With a immutable universal data-structure library, you can easily build data abstraction on top.
No longer messy code like this:
@Override
public final void onScannedRobot(@NotNull ScannedRobotEvent event) {
double absoluteBearing = this.getHeadingRadians() + event.getBearingRadians();
double latVel = Math.sin(event.getHeadingRadians() - absoluteBearing) * event.getVelocity();
double advVel = -Math.cos(event.getHeadingRadians() - absoluteBearing) * event.getVelocity();
}
write like this:
@Override
protected void onUpdated() {
Vec dis = displacement(bot.pos(), enemy.pos());
double latVel = cross(dis, enemy.vel());
double advVel = -dot(dis, enemy.vel());
}
A side benefit of using U is that the need of massive trigs is automatically eliminated, as trigs are calculated only when retrieving data from robocode API.
You can write PrecisePrediction without using trigs!
Point pos = bot.pos();
Vec vel = bot.vel();
Angle turn = bot.turnRate();
for (int i = 0; i < 100; ++i) {
vel = rotate(vel, turn);
pos = project(pos, vel);
}