Difference between revisions of "Carpet/CarpetFinder"
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--[[User:Rednaxela|Rednaxela]] 09:17, 19 February 2009 (UTC) | --[[User:Rednaxela|Rednaxela]] 09:17, 19 February 2009 (UTC) | ||
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+ | Applet updated to model a "chance to change acceleration direction" type random movement instead of a "chance to hit the breaks" type which was weak. Also, now displays the chance that a velocity-segmented GF gun with perfect information would have of hitting! ALSO a button to optimize the direction change chance for the set conditions! | ||
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+ | --[[User:Rednaxela|Rednaxela]] 18:52, 19 February 2009 (UTC) |
Revision as of 19:52, 19 February 2009
Welcome to the Wonderful World of Carpets
In the past, Raiko (old wiki link) became a formidable foe due to reasonably strong and quite simple random movement based upon having a probability of changing orbit direction each tick. Jamougha had some interesting ideas about optimizing this probability which are explained some on the bottom of the old wiki page there. I've decided I want to explore the statistics and create a more optimal beast of random movement. The bot this will be for will be known as Carpet, because, well, carpets are flat!
Well, Here's a nice looking and fun applet I made that allows one to instantly see the effect that altering the most simple variables has!
Behold the first steps of CarpetFinder!
Move to come later!
--Rednaxela 09:17, 19 February 2009 (UTC)
Applet updated to model a "chance to change acceleration direction" type random movement instead of a "chance to hit the breaks" type which was weak. Also, now displays the chance that a velocity-segmented GF gun with perfect information would have of hitting! ALSO a button to optimize the direction change chance for the set conditions!
--Rednaxela 18:52, 19 February 2009 (UTC)