Difference between revisions of "Oculus/Version History"
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**Added precise bot width danger to surfing. | **Added precise bot width danger to surfing. | ||
Ranking:55 | Ranking:55 | ||
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+ | ** Oops fast precise bot width calculation error found. | ||
* '''1.2''' - 26.08.2017 | * '''1.2''' - 26.08.2017 | ||
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** Fixed the "battlefield width/height = 0" bug. | ** Fixed the "battlefield width/height = 0" bug. | ||
Ranking:63 | Ranking:63 | ||
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* '''1.1''' - 26.08.2017 | * '''1.1''' - 26.08.2017 | ||
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Ranking:80 | Ranking:80 | ||
− | **Wow I found an error both in gun and movement. | + | ** Wow I found an error both in gun and movement. |
:__________________________________________________________________________________________ | :__________________________________________________________________________________________ | ||
Revision as of 17:04, 27 August 2017
- 1.2 - 27.08.2017
- Made the movement learn faster with same accuracy:
- I realised that with too many inputs and small number of data NN was learning too slow.
- I decreased the number of data and it started to learn faster.
- I made a system with 3 predictors which use different attributes and got the sum of the result.
- Added precise bot width danger to surfing.
Ranking:55
- Oops fast precise bot width calculation error found.
- 1.2 - 26.08.2017
- Anti-Ram added.
- Some multi-wave added.
- Fixed infinite loop in MEA.
- Fixed the "battlefield width/height = 0" bug.
Ranking:63
- 1.1 - 26.08.2017
- Added Forward Wall MEA to Movement.
- Added Time Since Deceleration to Gun.
Ranking:80
- Wow I found an error both in gun and movement.
- __________________________________________________________________________________________
- 1.0 - 26.08.2017
- Initial release.
- Movement uses Lateral Velocity, Lateral Acceleration, Bullet Float Time
- Gun uses Lateral Velocity, Lateral Acceleration, Bullet Float Time, Forward Wall MEA
- Ranking: 98