Difference between revisions of "Thread:Talk:Oculus/Movement/reply (17)"
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− | I would say just use getGunTurnRemainingRadians() == 0 | + | I would say just use getGunTurnRemainingRadians() == 0, as any deviation would decrease your hit rate if your statistics is right. |
Latest revision as of 09:57, 30 August 2017
I would say just use getGunTurnRemainingRadians() == 0, as any deviation would decrease your hit rate if your statistics is right.