Difference between revisions of "DoctorBob"

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(Add bot stub)
 
(Write bot page)
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| extends        = [[AdvancedRobot]]
 
| extends        = [[AdvancedRobot]]
 
| targeting      = [[Linear Targeting]]
 
| targeting      = [[Linear Targeting]]
| movement        = [[Aggressive Movement]]
+
| movement        = [[Pattern Movement]], [[Oscillator Movement]], [[Aggressive Movement]]
 
| current_version = 1.42
 
| current_version = 1.42
 
| license        = closed
 
| license        = closed
 +
| released        = 2004
 
| download_link  = http://robocode-archive.strangeautomata.com/robots/radnor.DoctorBob_1.42.jar
 
| download_link  = http://robocode-archive.strangeautomata.com/robots/radnor.DoctorBob_1.42.jar
 
| isOpenSource    = no
 
| isOpenSource    = no
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}}
 
}}
  
{{stub}}
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== Background Information ==
 +
; What's special about it?
 +
: It's well-known among [[codesize]] aficionados, and in general it's a good bot to tune against. It has not been updated since 2004.
 +
 
 +
; How competitive is it?
 +
: As of September 2017, it's #2 in melee nano rumble and #53 in 1v1 nano rumble.
 +
 
 +
== Strategy ==
 +
; How does it [[Movement|move]]?
 +
: An aggressive, [[Oscillator Movement|oscillating]] [[Pattern Movement|pattern movement]] that attempts to trap the enemy in a corner.
 +
 
 +
; How does it fire?
 +
: Apparently [[Linear Targeting]], as it can hit [[Walls (robot)|Walls]] but not SpinBot.
 +
 
 +
; How does it [[Dodging Bullets|dodge bullets]]?
 +
: It moves continuously, reversing direction periodically.
 +
 
 +
; How does the [[melee]] strategy differ from [[One-on-one]]  strategy?
 +
: It fights melee battles as though it were in an one on one battle, a strategy that is surprisingly effective.
 +
 
 +
; How does it select a target to attack/avoid in [[melee]]?
 +
: It attacks the enemy that it scans. If it scans a different enemy, it may or may not switch targets.
 +
 
 +
; What does it save between rounds and matches?
 +
: Nothing between rounds and matches. It does have the static variables <code>a</code> (a loop counter) and <code>b</code> (reset at the beginning of every round), but they don't count.
 +
 
 +
== Additional Information ==
 +
; Where did you get the name?
 +
: It's SUPER GOOD!
 +
 
 +
; Can I use your code?
 +
: It's closed-source, but it can easily be decompiled.
 +
 
 +
; What other robot(s) is it based on?
 +
: Its gun is from NanoGod. Its movement is a modified version of that in NanoAndrew.
 +
 
 +
== Version History ==
 +
; Version 1.42
 +
: Tweak some numbers.
 +
 
 +
; Version 1.41
 +
: Added randomness.
 +
__NOTOC__

Revision as of 23:21, 2 September 2017

DoctorBob
Author(s) radnor
Extends AdvancedRobot
Targeting Linear Targeting
Movement Pattern Movement, Oscillator Movement, Aggressive Movement
Released 2004
Current Version 1.42
Code License closed
Download

Background Information

What's special about it?
It's well-known among codesize aficionados, and in general it's a good bot to tune against. It has not been updated since 2004.
How competitive is it?
As of September 2017, it's #2 in melee nano rumble and #53 in 1v1 nano rumble.

Strategy

How does it move?
An aggressive, oscillating pattern movement that attempts to trap the enemy in a corner.
How does it fire?
Apparently Linear Targeting, as it can hit Walls but not SpinBot.
How does it dodge bullets?
It moves continuously, reversing direction periodically.
How does the melee strategy differ from One-on-one strategy?
It fights melee battles as though it were in an one on one battle, a strategy that is surprisingly effective.
How does it select a target to attack/avoid in melee?
It attacks the enemy that it scans. If it scans a different enemy, it may or may not switch targets.
What does it save between rounds and matches?
Nothing between rounds and matches. It does have the static variables a (a loop counter) and b (reset at the beginning of every round), but they don't count.

Additional Information

Where did you get the name?
It's SUPER GOOD!
Can I use your code?
It's closed-source, but it can easily be decompiled.
What other robot(s) is it based on?
Its gun is from NanoGod. Its movement is a modified version of that in NanoAndrew.

Version History

Version 1.42
Tweak some numbers.
Version 1.41
Added randomness.