Difference between revisions of "ScaledBot/Version History"
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* {{SimpleVersion|date=2017-09-17|version=0.01b}} | * {{SimpleVersion|date=2017-09-17|version=0.01b}} | ||
− | ** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=meleerumble&name=aaa.ScaledBot%200. | + | ** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=meleerumble&name=aaa.ScaledBot%200.01b|rumble=MeleeRumble|scorelabel=APS|score=61.73|rank=51st|win=342|loss=57|plrank=56th|glicko2=N/A|pwin=85.71|vote=0|anpp=82.75|score2label=Survival|score2=12.32}}''' |
** tweak energy management, but seems marginal better ;/ Which indicates in melee, the biggest problem is being shot to death, not energy wasting — since hit rate is always high at the beginning. And at the end, it's more on your remaining energy (try not to be shot), not your strategy ;( (unless you use wave surfing, which flips the world when opponent's firing is pretty predictable) | ** tweak energy management, but seems marginal better ;/ Which indicates in melee, the biggest problem is being shot to death, not energy wasting — since hit rate is always high at the beginning. And at the end, it's more on your remaining energy (try not to be shot), not your strategy ;( (unless you use wave surfing, which flips the world when opponent's firing is pretty predictable) | ||
Revision as of 01:05, 18 September 2017
- ScaledBot Sub-pages:
- ScaledBot - Version History - Understanding ScaledBot
- 0.01b – 2017-09-17
- MeleeRumble ‒ APS: 61.73% (51st), PL: 342-57 (56th), Survival: 12.32%
- tweak energy management, but seems marginal better ;/ Which indicates in melee, the biggest problem is being shot to death, not energy wasting — since hit rate is always high at the beginning. And at the end, it's more on your remaining energy (try not to be shot), not your strategy ;( (unless you use wave surfing, which flips the world when opponent's firing is pretty predictable)
- 0.01 – 2017-09-17
- MeleeRumble ‒ APS: 61.47% (55th), PL: 339-60 (60th), Survival: 12.11%
- Initial release with simple mimimal risk & swarm head on targeting.
- Originally a ScalarBot rewrite, however I'm hooked in melee after tested it in melee. Therefore ScaledBot's gonna be a pure melee bot.