Difference between revisions of "Knight/VersionHistory"
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− | ; 0.2.2 | + | ; 0.4.1 - planned |
+ | * Enable bullet shadowing. | ||
+ | * Add virtuality in random gun. | ||
+ | |||
+ | ; 0.4 - 09.29.2017 | ||
+ | * Major fixes both in gun and movement (now I can beat Ascendant, cool). | ||
+ | |||
+ | ; 0.3 | ||
+ | '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=rsalesc.mega.Knight%200.3|rumble=RoboRumble|scorelabel=APS|score=82.01|rank=51st|win=1129|loss=30|plrank=25th|glicko2=N/A|pwin=97.41|vote=0.29|anpp=86.17|score2label=Survival|score2=92.54}}''' | ||
+ | * Changes in the gun. | ||
+ | |||
+ | ; 0.2.2 | ||
+ | '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=rsalesc.mega.Knight%200.2.2|rumble=RoboRumble|scorelabel=APS|score=0|rank=1160th|win=0|loss=0|plrank=1159th|glicko2=N/A|pwin=0|vote=0|anpp=0|score2label=Survival|score2=0}}''' | ||
* Uses VG with anti-random + anti-adaptive. | * Uses VG with anti-random + anti-adaptive. | ||
Revision as of 05:17, 29 September 2017
- 0.4.1 - planned
- Enable bullet shadowing.
- Add virtuality in random gun.
- 0.4 - 09.29.2017
- Major fixes both in gun and movement (now I can beat Ascendant, cool).
- 0.3
RoboRumble ‒ APS: 82.01% (51st), PL: 1129-30 (25th), Survival: 92.54%
- Changes in the gun.
- 0.2.2
RoboRumble ‒ APS: 0% (1160th), PL: 0-0 (1159th), Survival: 0%
- Uses VG with anti-random + anti-adaptive.
- 0.2.1
RoboRumble ‒ APS: 81.64% (53rd), PL: 1091-69 (60th), Survival: 87.12%
- Uses Raiko Gun.
- 0.2 - 09.20.2017
RoboRumble ‒ APS: 80.14% (64th), PL: 1058-102 (88th), Survival: 89.56%
- Fix an old bug which would affect Roborio too.
- Fix my Kd-Tree.
- Tweak movement.
- 0.1.3 - 09.16.2017
- Fix precise intersection issues.
- Add general purpose DC-GF gun from Roborio without tick wave logging, though.
- 0.1.2 - 09.15.2017
RoboRumble ‒ APS: 80.53% (59th), PL: 1079-79 (70th), Survival: 90.3%
- Fix stat tracking.
- Fix movement tree weights.
- Add my precise intersection when logging a wave break.
- 0.1.1 - 09.13.2017
RoboRumble ‒ APS: 81.91% (52nd), PL: 1098-61 (54th), Survival: 91.48%
- Incorporate Roborio's movement trees with different use conditions. No flattener, though.
- Revert order my afterRun() function is executed.
- Log when wave passes me. Still have to log when my wave passes an enemy, though.
- Make a class dedicated to hold stats from the battle, which is used, for example, to decide which tree to use in the movement. It can be used just for
logging purposes as well.
- 0.1 - 09.13.2017 - first release
RoboRumble ‒ APS: 75.55% (101st), PL: 916-178 (211th), Survival: 84.32%
- Incorporate Monk 0.2.2 1v1 gun and movement. The wave surfing attributes are very simple and the gun is not well suited for 1v1.