Difference between revisions of "VelociRobot"
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{{Infobox Robot | {{Infobox Robot | ||
+ | | image = VelociRobot.png | ||
+ | | imagesize = 100 | ||
| author = Joshua Galecki | | author = Joshua Galecki | ||
| extends = RateControlRobot | | extends = RateControlRobot |
Latest revision as of 03:18, 16 October 2017
VelociRobot | |
Author(s) | Joshua Galecki |
Extends | RateControlRobot |
Targeting | Pattern Movement |
Movement | Head-On Targeting |
Code License | Eclipse Public License v1.0 |
Background Information
- What's special about it?
- VelociRobot is the only Sample Bot (and possibly the only bot ever) to extend
RateControlRobot
, a superset of TeamRobot. This means that it has uses a different API and robot control paradigm than normal AdvancedRobots. For instance, instead of specifying the distance to move withsetAhead()
, it specifies how fast to move indefinitely withsetVelocityRate()
. There are similar methods for control of base rotation, gun rotation, radar rotation, etc.
- How competitive is it?
- It's the third most successful sample bot in the RoboRumble general 1v1. It doesn't perform as well in melee, though.
Strategy
- How does it move?
- It alternates between the two options every 32nd tick:
- Move forward at 4 units/turn.
- Move backwards at 6 units/turn.
- When hit by a bullet, it turns a bit.
- How does it fire?
- It is constantly rotating its gun/radar at 15°/tick, and if it happens to scan another robot, it will try to fire a 1.0-power bullet.
- How does it dodge bullets?
- It attempts to move in a confusing pattern.
- How does the melee strategy differ from one-on-one strategy?
- No difference.
- How does it select a target to attack/avoid in melee?
- No explicit target selection.
- What does it save between rounds and matches?
- Nothing and nothing.
Additional Information
- Where did you get the name?
- Its movement code uses velocities instead of distances.
- Can I use your code?
- Yes, it is released under the Eclipse Public License v1.0.