Difference between revisions of "Rechner/Version History"

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*'''24.10.2017''' Rechner 1.13 Rank: x
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*'''25.10.2017''' Rechner 1.14 Rank: x
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*Fixed bullet fire position.
 +
*Only flattener will be opened when enemy does better than a random gun.
 +
*Less tiring debug graphics.
 +
 
 +
*'''24.10.2017''' Rechner 1.13 Rank: 48
 
* Fix the band width calculation and bug.
 
* Fix the band width calculation and bug.
  

Latest revision as of 19:52, 25 October 2017

  • 25.10.2017 Rechner 1.14 Rank: x
  • Fixed bullet fire position.
  • Only flattener will be opened when enemy does better than a random gun.
  • Less tiring debug graphics.
  • 24.10.2017 Rechner 1.13 Rank: 48
  • Fix the band width calculation and bug.
  • 23.10.2017 Rechner 1.12 Rank: 56
  • Uncertainty width = bot width at the distance.
  • Good news(for me): Because of a bug in bandwidth calculation, the bandwidth was always positive infinity. My main gun wasn't working and anti-surfer gun was working properly because of a bug.
  • 22.10.2017 Rechner 1.11 SKIPPED
  • Uncertainty width 5 in movement(Gives very promising results)
  • 21.10.2017 Rechner 1.10b Rank: 53
  • Take bullet position instead of robot position.
  • Normalise danger values, instead of making them probabilities.
  • 20.10.2017 Rechner 1.09 Rank: 53
  • No crowd learning in movement
  • Don't fire waves when I am disabled or it is a shot that will disable me.
  • Added a flattener which works well.
  • 15.10.2017 Rechner 1.08 Rank: 53
  • Removed the decay in APM predictor.
  • Use probability instead of normalisation between 0-1
  • Crowd learning movement.
  • 13.10.2017 Rechner 1.07 Rank: 47
  • Surprisingly, rewrote the movement again.
  • Crowd learning movement.
  • 11.10.2017 Rechner 1.06 Rank: 54
  • Surprisingly, rewrote the movement again.
  • Fixed a bug with wall mea calculation in movement.
  • Added a flattener.
  • Tuned the main gun.
  • Main gun cluster size: 350.
  • Added a "real" anti-surfer gun.
  • 7.10.2017 Rechner 1.05 Rank: 46
  • When lateral direction is 0, use the last lateral direction instead of 1.
  • Rewrote the movement to have a good score against simple and medium level guns.
  • Fixed another bug which made the calculation slower.
  • Fixed a bug with abstract class. This caused my bot to not to use thresholds properly.
  • Using 1 / distanceSq instead of 1 / distance. 1 / distanceSq is faster and gives better results.
  • 6.10.2017 Rechner 1.03 Rank: 53
  • Removed the Anti-Surfer Gun. I will make it work in the next update.
  • Found a bug with Lateral Velocity calculation which didn't effect any of the score.
  • Fixed the bug in closest wave calculation.
  • Removed lateral acceleration Attribute from gun.
  • Rewrote the movement to have a good score against every type of gun.
  • Changed the MEA calculation to my own fixed User:Dsekercioglu/MEA.
  • 23.09.2017 Rechner 1.02 Rank:49
  • Found a bug with wall hit protection.
  • Added lateral acceleration Attribute to gun.
  • Added a simple formula to the movement.
  • Changed the MEA calculation to my own User:Dsekercioglu/MEA.
  • 16.09.2017 Rechner 1.01 Rank:51
  • First release
  • Added wall hit protection.
  • Added bot hit protection.
  • Fixed a bug that stopped the removal of the waves between rounds.