Difference between revisions of "Oculus"
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Dsekercioglu (talk | contribs) |
Dsekercioglu (talk | contribs) |
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| released = 21.11.2017 | | released = 21.11.2017 | ||
| rating = x | | rating = x | ||
− | | current_version = 1.3. | + | | current_version = 1.3.6 |
| download_link = https://www.dropbox.com/s/jtzfxixiwlmqqfc/dsekercioglu.neural.Oculus_1.3.6.jar?dl=1 | | download_link = https://www.dropbox.com/s/jtzfxixiwlmqqfc/dsekercioglu.neural.Oculus_1.3.6.jar?dl=1 | ||
| isOneOnOne = true | | isOneOnOne = true |
Revision as of 20:04, 5 December 2017
- Oculus Sub-pages:
- Version History - Challenges
Oculus | |
Author(s) | Dsekercioglu |
Extends | AdvancedRobot |
Targeting | Neural Targeting (GF) |
Movement | Neural Movement (WS-GF) |
Released | 21.11.2017 |
Current Rating | x |
Current Version | 1.3.6 |
Download |
Background Information
- Bot Name
- Oculus
- Author
- Dsekercioglu
- Extends
- AdvancedRobot
- What's special about it?
- It is my first neural robot which isn't related to Gaff
- Great, I want to try it. Where can I download it.
- https://www.dropbox.com/s/jtzfxixiwlmqqfc/dsekercioglu.neural.Oculus_1.3.6.jar?dl=1
- How competitive is it?
- Not very right now.
Strategy
- How does it move?
- True Surfing
- How does it fire?
- Trying to predict the probabilities of GFs with a Neural Network.
- How does it dodge bullets?
- Trying to predict the dangers of GFs with a Neural Network.
- How does the melee strategy differ from One-on-one strategy?
- Nothing.
- How does it select a target to attack/avoid in melee?
- The first enemy it sees.
- What does it save between rounds and matches?
- NN weights.
Additional Information
- Where did you get the name?
- Eye in latin.
- Why did you make this bot?
- A new type of pre-processing worked very well.
- Can I use your code?
- Of course with a decompiler.
- What's next for your robot?
- Making the gun an RM killer.
- Add BS Learning.
- Bullet Shielding.
- Does it have any White Whales?
- Every bot I make does really bad against Tron.
- What other robot(s) is it based on?
- None