Difference between revisions of "LifeNext/Version History"
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** <s>Write a reliable melee radar that handles skipped turns very well, and switches smoothly when only one left</s> Done. | ** <s>Write a reliable melee radar that handles skipped turns very well, and switches smoothly when only one left</s> Done. | ||
** <s>Write a brand-new gun framework that features both melee and 1v1</s> Done. | ** <s>Write a brand-new gun framework that features both melee and 1v1</s> Done. | ||
+ | ** Write a brand-new surfing framework that features both melee and 1v1. | ||
+ | ** <s>Write a brand-new kd-tree</s> Done. And Thanks Skilgannon for teaching me a lot of tricks via his open source kd-tree implementation. | ||
+ | ** Write a knn gun. | ||
+ | ** Record gun data against the entire rumble population. | ||
+ | ** Tune gun parameters with genatic algorithms agaisnt the entire rumble via pre-recorded data. |
Revision as of 17:01, 10 January 2018
- LifeNext Sub-pages:
- LifeNext - Version History
- Working — 0.0.0 – 2018-01-?
Write a brand-new bot developing framework that takes advantage of Java 8 features (suxh as lambda expressions and method references)Done.Write a reliable melee radar that handles skipped turns very well, and switches smoothly when only one leftDone.Write a brand-new gun framework that features both melee and 1v1Done.- Write a brand-new surfing framework that features both melee and 1v1.
Write a brand-new kd-treeDone. And Thanks Skilgannon for teaching me a lot of tricks via his open source kd-tree implementation.- Write a knn gun.
- Record gun data against the entire rumble population.
- Tune gun parameters with genatic algorithms agaisnt the entire rumble via pre-recorded data.