Difference between revisions of "Thread:Talk:LifeNext/Wave Danger/reply"
Jump to navigation
Jump to search
m (Reply to Wave Danger) |
m |
||
Line 1: | Line 1: | ||
− | LifeNext was too old, I couldn't recall what's intended exactly. However, it's known that LifeNext has a lot of bugs ;) | + | LifeNext was too old, I couldn't recall what's intended exactly. However, it's known that LifeNext has a lot of bugs ;) In my test bed, it even performs worse against Scalar which yet has no knn. Anyway, thanks for reporting the bug, I will do some investigation later. |
− | The wide/split dangerous area is just debug graphics limit — you can't paint too much due to robocode graphics performance. It's actually not really affecting anything. | + | The virtually wide/split dangerous area is just per debug graphics limit — you can't paint too much due to robocode graphics performance. It's actually not really affecting anything. |
Latest revision as of 09:34, 3 July 2018
LifeNext was too old, I couldn't recall what's intended exactly. However, it's known that LifeNext has a lot of bugs ;) In my test bed, it even performs worse against Scalar which yet has no knn. Anyway, thanks for reporting the bug, I will do some investigation later.
The virtually wide/split dangerous area is just per debug graphics limit — you can't paint too much due to robocode graphics performance. It's actually not really affecting anything.