Difference between revisions of "U"
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(update to date) |
m (no trig is even faster than fast trig!) |
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double advVel = -dot(direct, enemy.vel()); | double advVel = -dot(direct, enemy.vel()); | ||
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+ | the second one is also much faster because it involves no trig. |
Revision as of 07:07, 8 August 2018
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This page is dedicated for describing the aaa.util.math.U
U is a universal math library, where U stands for Universal.
The propose of U is to avoid code like this, which coupled business logic and math logic
double absoluteBearing = this.getHeadingRadians() + event.getBearingRadians();
double latVel = Math.sin(event.getHeadingRadians() - absoluteBearing) * event.getVelocity();
double advVel = -Math.cos(event.getHeadingRadians() - absoluteBearing) * event.getVelocity();
write like this:
V direct = displacement(robot.pos(), enemy.pos());
double latVel = cross(direct, enemy.vel());
double advVel = -dot(direct, enemy.vel());
the second one is also much faster because it involves no trig.