Difference between revisions of "WaveShark/Version History"
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(0.311) |
(0.4) |
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− | * 0.311, rated | + | * 0.4, rated 84.5 APS, ranked 4th (4th PL) |
+ | ** Shrunk code size a lot. | ||
+ | ** Properly uses its velocity from two ticks ago for velocity segment / orbit direction | ||
+ | ** Added wall feature to gun | ||
+ | ** Better distancing | ||
+ | ** Starts moving at the beginning of battle instead of after the first shot | ||
+ | ** Various other more minor improvements | ||
+ | * 0.311, rated 81.7 APS, ranked 9th (7th PL) | ||
** Shrunk code size. | ** Shrunk code size. | ||
** Stops firing before disabling itself. | ** Stops firing before disabling itself. |
Revision as of 17:55, 11 May 2021
- 0.4, rated 84.5 APS, ranked 4th (4th PL)
- Shrunk code size a lot.
- Properly uses its velocity from two ticks ago for velocity segment / orbit direction
- Added wall feature to gun
- Better distancing
- Starts moving at the beginning of battle instead of after the first shot
- Various other more minor improvements
- 0.311, rated 81.7 APS, ranked 9th (7th PL)
- Shrunk code size.
- Stops firing before disabling itself.
- 0.31, rated 78.94 APS, ranked 3rd (4th PL)
- Shrunk code size.
- Fires full power against rammers.
- Added some anti-BulletCatcher code.
- Slightly more precision in pattern matcher's play-it-forward and surfing.
- 0.3, rated 78.04 APS, ranked 4th (11th PL)
- Shrunk code size.
- Removed rolling, some distancing code, and energy management.
- Now uses WeekendObsession's gun.
- 0.2, rated 1894, ranked 6th (8th PL)
- Shrunk code size.
- Uses a random/linear gun similar to Splinter's.
- Doesn't adjust enemy energy when hit.
- Removed acceleration segments.
- Fires full power against rammers.
- 0.1, rated 1798, ranked 19th (20th PL)
- Initial release.