Difference between revisions of "BeepBoop/Version History"
< BeepBoop
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− | * '''0.12''' - 6/7/20 | + | * '''0.13''' - 6/8/20 |
+ | ** Switch from Gaussian to exponential kernel for surfing. | ||
+ | ** Add anti-mirror movement. | ||
+ | * '''0.12''' - 6/7/20 - APS: 91.28 (2nd), PL: 1183-0 (1st) | ||
** Danger function weights non-bullet features (mainly distance) more heavily. | ** Danger function weights non-bullet features (mainly distance) more heavily. | ||
** Dodges averaged linear targeting and current guessfactor targeting by essentially creating virtual bullets from the enemy's perspective (it was already doing this for HOT/Linear/Circular targeting). | ** Dodges averaged linear targeting and current guessfactor targeting by essentially creating virtual bullets from the enemy's perspective (it was already doing this for HOT/Linear/Circular targeting). |
Revision as of 01:02, 9 June 2021
- 0.13 - 6/8/20
- Switch from Gaussian to exponential kernel for surfing.
- Add anti-mirror movement.
- 0.12 - 6/7/20 - APS: 91.28 (2nd), PL: 1183-0 (1st)
- Danger function weights non-bullet features (mainly distance) more heavily.
- Dodges averaged linear targeting and current guessfactor targeting by essentially creating virtual bullets from the enemy's perspective (it was already doing this for HOT/Linear/Circular targeting).
- 0.11 - 6/2/20 - APS: 91.04 (2nd), PL: 1183-0 (1st)
- Various small tweaks/fixes, including:
- Improved anti-ram movement
- Fixed bug in “virtuality” feature
- Anti-surfer gun down-weights waves near bullet collisions
Should be compatible with Java 8
- Various small tweaks/fixes, including:
- 0.1 - 5/18/20 - APS: 90.97 (2nd), PL: 1183-0 (1st)
- First release!