Difference between revisions of "BeepBoop/Version History"
< BeepBoop
Jump to navigation
Jump to search
(0.14) |
(0.14a) |
||
Line 1: | Line 1: | ||
− | * '''0.14''' - 6/14/21 | + | * '''0.14a''' - 6/24/21 |
+ | ** Should be identical to 0.14 | ||
+ | * '''0.14''' - 6/14/21 - APS: 91.17 (2nd), PL: 1180-1 (2nd) | ||
** Tweaks to distancing and energy management. | ** Tweaks to distancing and energy management. | ||
* '''0.13''' - 6/8/21 - APS: 91.4 (2nd), PL: 1183-0 (1st) | * '''0.13''' - 6/8/21 - APS: 91.4 (2nd), PL: 1183-0 (1st) |
Revision as of 18:08, 24 June 2021
- 0.14a - 6/24/21
- Should be identical to 0.14
- 0.14 - 6/14/21 - APS: 91.17 (2nd), PL: 1180-1 (2nd)
- Tweaks to distancing and energy management.
- 0.13 - 6/8/21 - APS: 91.4 (2nd), PL: 1183-0 (1st)
- Switch from Gaussian to exponential kernel for surfing.
- Add anti-mirror movement.
- 0.12 - 6/7/21 - APS: 91.28 (2nd), PL: 1183-0 (1st)
- Danger function weights non-bullet features (mainly distance) more heavily.
- Dodges averaged linear targeting and current guessfactor targeting by essentially creating virtual bullets from the enemy's perspective (it was already doing this for HOT/Linear/Circular targeting).
- 0.11 - 6/2/21 - APS: 91.04 (2nd), PL: 1183-0 (1st)
- Various small tweaks/fixes, including:
- Improved anti-ram movement
- Fixed bug in “virtuality” feature
- Anti-surfer gun down-weights waves near bullet collisions
Should be compatible with Java 8
- Various small tweaks/fixes, including:
- 0.1 - 5/18/21 - APS: 90.97 (2nd), PL: 1183-0 (1st)
- First release!