Difference between revisions of "LightR"
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m (Roadmap) |
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; Design principle | ; Design principle | ||
− | : Strategy light, machine learning heavy | + | : Strategy light, machine learning heavy. |
− | ; | + | ; Roadmap |
− | : | + | : One gun to rule them all |
− | + | :: 1. Learn a unique set of features per opponent, out of 100+ features | |
− | + | :: 2. Learn a feature gate model for generalization to unseen bots | |
− | : | + | : One movement to dodge everyone |
− | :: | + | :: 1. Learn a model that uses hits and flattener waves simultaneously |
− | : | + | :: 2. Learn specialized movement patterns with reinforcement learning |
− | :: | + | :: 3. Generalize to unseen bots with zero-shot & few-shot learning |
− | |||
− | |||
− | :: | ||
− | :: | ||
__NOTOC__ __NOEDITSECTION__ | __NOTOC__ __NOEDITSECTION__ | ||
{{Template:Bot Categorizer|author=Xor|isMega=true|isOneOnOne=true|isMelee=false|isOpenSource=false|extends=Interface}} | {{Template:Bot Categorizer|author=Xor|isMega=true|isOneOnOne=true|isMelee=false|isOpenSource=false|extends=Interface}} |
Revision as of 07:14, 27 July 2022
- LightR Sub-pages:
- Version History
This page is under construction. For recent activities, see Version History.
- Design principle
- Strategy light, machine learning heavy.
- Roadmap
- One gun to rule them all
- 1. Learn a unique set of features per opponent, out of 100+ features
- 2. Learn a feature gate model for generalization to unseen bots
- One movement to dodge everyone
- 1. Learn a model that uses hits and flattener waves simultaneously
- 2. Learn specialized movement patterns with reinforcement learning
- 3. Generalize to unseen bots with zero-shot & few-shot learning