Difference between revisions of "Talk:Robocode/Game Physics"

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I need to know percisely, which might involve rotating a rectangle, I don't know, if a point intersects my bot, given its X and Y location.  Remeber that in Robocode, Y is reversed.  While I'm at it, I might just ask: What your opinion is on whether I should do surfing or anti-gravity movement to dodge predicted bullets my robot simulates?
 
I need to know percisely, which might involve rotating a rectangle, I don't know, if a point intersects my bot, given its X and Y location.  Remeber that in Robocode, Y is reversed.  While I'm at it, I might just ask: What your opinion is on whether I should do surfing or anti-gravity movement to dodge predicted bullets my robot simulates?
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--[[User:Awesomeness|Awesomeness]] 21:52, 3 May 2009 (UTC)

Revision as of 22:52, 3 May 2009

I need to know percisely, which might involve rotating a rectangle, I don't know, if a point intersects my bot, given its X and Y location. Remeber that in Robocode, Y is reversed. While I'm at it, I might just ask: What your opinion is on whether I should do surfing or anti-gravity movement to dodge predicted bullets my robot simulates? --Awesomeness 21:52, 3 May 2009 (UTC)