Difference between revisions of "Gaff/VersionHistory"
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− | + | '''1.28''': Minor tweaks to cornering and movement selection | |
− | + | * Cornering no longer selected when Gaff is already cornered. | |
− | + | * Damage differential now reset every round | |
− | + | '''1.26''': Tweaked movement to improve performance against worst [[ProblemBots]] and a selection of top bots. No targeting changes. | |
− | + | * Cornering movement now used only when Gaff has a significant energy advantage | |
− | + | * Random and dodging orbital styles selected based on current damage differential; now switches with same round if needed. | |
− | + | * Bullet predictor decay rate decreased dramatically for faster adaptation. | |
− | + | * Distancing adjusted to make orbital modes similar and decrease advantage of segmenting on distance (makes a big difference). | |
− | + | * Fixed some bugs in the random mode which resulted in strange moves. | |
− | + | * Ranked 106 in OneOnOne (1805.94pts, 2059 battles, 20-Aug-2008) | |
− | + | '''1.24''': Mostly movement updates | |
− | + | * Smoothed out dodging orbit movement mode | |
− | + | * Added a random orbit (non-dodging) movement mode | |
− | + | * Movement selection now settles on new random mode if other two modes lose too often | |
− | + | * Increased bullet predictor decay rate | |
− | + | * Minor tweaks to targeting NN to adapt faster and handle lower bullet powers better (but no challenge score improvement) | |
− | + | * Ranked 97 in OneOnOne (1816.7pts, 2061 battles, 17-Aug-2008) | |
− | + | '''1.20''': Further targeting improvements, many movement bug fixes | |
− | + | * Targeting network no longer uses hidden layers. | |
− | + | * Network is retrained at a slower rate but more often. | |
− | + | * Fixed many, many bugs in the orbital movement and bullet dodging classes. | |
− | + | * Removed the "oddball" movement style | |
− | + | * Changed the movement style selection method | |
− | + | * Ranked 117 in OneOnOne (1800.74pts, 2122 battles, 6-Aug-2008) | |
− | + | '''1.10''': Continued improvements to targeting and some new movement | |
− | + | * Targeting method now trains multiple samples per firing wave | |
− | + | * Fixed a major bug in the bullet dodging code | |
− | + | * Credits for both of the above go to [[Rednaxela]] | |
− | + | * Added two new movement styles (orbital and "oddball") for situations where cornering isn't working out. | |
− | + | * Ranked 163 in OneOnOne (1768.96pts, 2225 battles, 31-Jul-2008) | |
− | + | ||
− | + | '''1.04''': Major improvements to targeting after spending some time with the targeting challenges and RoboResearch | |
− | + | * Now uses only one targeting method based on a small neural network with only one hidden layer | |
− | + | * Added [[GuessFactor]] range limiting using my FutureMove class | |
− | + | * Fixed a nasty bug in FutureMove that also affected dodging | |
− | + | * Ranked 229 in OneOnOne (1688pts, 2007 battles, 27-Jun-2008) | |
− | + | ||
+ | '''1.00''': Initial release | ||
+ | * Ranked 313 in OneOnOne (1608pts, 23-Jun-2008) |
Revision as of 07:24, 12 May 2009
1.28: Minor tweaks to cornering and movement selection
- Cornering no longer selected when Gaff is already cornered.
- Damage differential now reset every round
1.26: Tweaked movement to improve performance against worst ProblemBots and a selection of top bots. No targeting changes.
- Cornering movement now used only when Gaff has a significant energy advantage
- Random and dodging orbital styles selected based on current damage differential; now switches with same round if needed.
- Bullet predictor decay rate decreased dramatically for faster adaptation.
- Distancing adjusted to make orbital modes similar and decrease advantage of segmenting on distance (makes a big difference).
- Fixed some bugs in the random mode which resulted in strange moves.
- Ranked 106 in OneOnOne (1805.94pts, 2059 battles, 20-Aug-2008)
1.24: Mostly movement updates
- Smoothed out dodging orbit movement mode
- Added a random orbit (non-dodging) movement mode
- Movement selection now settles on new random mode if other two modes lose too often
- Increased bullet predictor decay rate
- Minor tweaks to targeting NN to adapt faster and handle lower bullet powers better (but no challenge score improvement)
- Ranked 97 in OneOnOne (1816.7pts, 2061 battles, 17-Aug-2008)
1.20: Further targeting improvements, many movement bug fixes
- Targeting network no longer uses hidden layers.
- Network is retrained at a slower rate but more often.
- Fixed many, many bugs in the orbital movement and bullet dodging classes.
- Removed the "oddball" movement style
- Changed the movement style selection method
- Ranked 117 in OneOnOne (1800.74pts, 2122 battles, 6-Aug-2008)
1.10: Continued improvements to targeting and some new movement
- Targeting method now trains multiple samples per firing wave
- Fixed a major bug in the bullet dodging code
- Credits for both of the above go to Rednaxela
- Added two new movement styles (orbital and "oddball") for situations where cornering isn't working out.
- Ranked 163 in OneOnOne (1768.96pts, 2225 battles, 31-Jul-2008)
1.04: Major improvements to targeting after spending some time with the targeting challenges and RoboResearch
- Now uses only one targeting method based on a small neural network with only one hidden layer
- Added GuessFactor range limiting using my FutureMove class
- Fixed a nasty bug in FutureMove that also affected dodging
- Ranked 229 in OneOnOne (1688pts, 2007 battles, 27-Jun-2008)
1.00: Initial release
- Ranked 313 in OneOnOne (1608pts, 23-Jun-2008)