Difference between revisions of "Talk:Angular Targeting/Factored"
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Check [[MakoHT/Code]] for a full implementation of this. Though it is somewhat obscured there by a second aiming method and VirtualGuns code. It is about ten times as simple as it looks in [[MakoHT]]. | Check [[MakoHT/Code]] for a full implementation of this. Though it is somewhat obscured there by a second aiming method and VirtualGuns code. It is about ten times as simple as it looks in [[MakoHT]]. | ||
− | -- [[PEZ]] | + | -- [[User:PEZ|PEZ]] |
; Strengths and weaknesses | ; Strengths and weaknesses | ||
− | The result of using this technique is that you keep firing at some average distance from the enemy relative to its current moving direction. This works surprisingly well against many surpringly advanced bots. But it can easily be fooled. Try pitching [[Gouldingi]] 1.0 against [[Ares]] and you'll see that ''anything'' multiplied by ''zero'' is always ''zero'' =). You'll need to substitute some ''bd'' average when shooting against [[Ares]] type movement styles. Later versions of [[Gouldingi]] handles this by using an even simpler targeting method (AveragedBearingOffsetTargeting) when the enemy is stationary. -- [[PEZ]] | + | The result of using this technique is that you keep firing at some average distance from the enemy relative to its current moving direction. This works surprisingly well against many surpringly advanced bots. But it can easily be fooled. Try pitching [[Gouldingi]] 1.0 against [[Ares]] and you'll see that ''anything'' multiplied by ''zero'' is always ''zero'' =). You'll need to substitute some ''bd'' average when shooting against [[Ares]] type movement styles. Later versions of [[Gouldingi]] handles this by using an even simpler targeting method (AveragedBearingOffsetTargeting) when the enemy is stationary. -- [[User:PEZ|PEZ]] |
; Bots using this technique | ; Bots using this technique |
Revision as of 08:39, 22 May 2009
From old wiki's Angular Targeting/Factored page
Check MakoHT/Code for a full implementation of this. Though it is somewhat obscured there by a second aiming method and VirtualGuns code. It is about ten times as simple as it looks in MakoHT.
-- PEZ
- Strengths and weaknesses
The result of using this technique is that you keep firing at some average distance from the enemy relative to its current moving direction. This works surprisingly well against many surpringly advanced bots. But it can easily be fooled. Try pitching Gouldingi 1.0 against Ares and you'll see that anything multiplied by zero is always zero =). You'll need to substitute some bd average when shooting against Ares type movement styles. Later versions of Gouldingi handles this by using an even simpler targeting method (AveragedBearingOffsetTargeting) when the enemy is stationary. -- PEZ
- Bots using this technique
Aren't Gouldingi/GouldingiHT and Mako/MakoHT using same gun except Mako/MakoHT has AveragedBearingOffset in its virtual guns , too? --Nat 09:50, 4 January 2009 (UTC)