Difference between revisions of "Talk:TheArtOfWar"
(New page: == From old wiki == ==== Questions and Comments ==== Just curious: has anyone used code from TheArtOfWar? Is it just too big and bloated, or are the copyright restrictions too cumbersome...) |
(Robobot 0.1 : correcting user page links) |
||
Line 4: | Line 4: | ||
Just curious: has anyone used code from TheArtOfWar? Is it just too big and bloated, or are the copyright restrictions too cumbersome? Would switching to a GPL-style license encourage people to use the code? I don't have time to compete, but it would be nice if even just a little piece of TAOW contributed to the bot that some day knocks SandboxDT off the 1-on-1 throne. :-) -- [[Ray Vermette]] | Just curious: has anyone used code from TheArtOfWar? Is it just too big and bloated, or are the copyright restrictions too cumbersome? Would switching to a GPL-style license encourage people to use the code? I don't have time to compete, but it would be nice if even just a little piece of TAOW contributed to the bot that some day knocks SandboxDT off the 1-on-1 throne. :-) -- [[Ray Vermette]] | ||
− | Ummm, I often dig in the code to see how you have solved on or other issue I stumble across. It's inspiring to read the code and see how I ''should'' have structured my own. =) I think I might some day soon base a robot entirely on TheArtOfWar code structure and then add aiming techniques and movement from there. Not that I have too high hopes to knock down DT, but I just might. =) What are the copyright restrictions anyway? -- [[PEZ]] | + | Ummm, I often dig in the code to see how you have solved on or other issue I stumble across. It's inspiring to read the code and see how I ''should'' have structured my own. =) I think I might some day soon base a robot entirely on TheArtOfWar code structure and then add aiming techniques and movement from there. Not that I have too high hopes to knock down DT, but I just might. =) What are the copyright restrictions anyway? -- [[User:PEZ|PEZ]] |
You know PEZ, I found out that structurisation (is that a valid word?) is a bad thing. Just read through fushi's pvp bot and found out that it consists only of pattern matching gun, random movement and centre orbiting movement. But "thanks to" its structure the codesize is about 8500... -- [[lRem]] | You know PEZ, I found out that structurisation (is that a valid word?) is a bad thing. Just read through fushi's pvp bot and found out that it consists only of pattern matching gun, random movement and centre orbiting movement. But "thanks to" its structure the codesize is about 8500... -- [[lRem]] | ||
− | Well, I see nothing bad with 8500 codesize. Unless you're making a MiniBot of course. Noone sane would base a mini on TAOW. But even with minibots structure can sometimes save bytes. -- [[PEZ]] | + | Well, I see nothing bad with 8500 codesize. Unless you're making a MiniBot of course. Noone sane would base a mini on TAOW. But even with minibots structure can sometimes save bytes. -- [[User:PEZ|PEZ]] |
==== Comments ==== | ==== Comments ==== | ||
− | Half-decent in [[Melee]]? Nah! It's one of the very best melee bots out there. And this without updates for what in Robocode land must count as ages. -- [[PEZ]] | + | Half-decent in [[Melee]]? Nah! It's one of the very best melee bots out there. And this without updates for what in Robocode land must count as ages. -- [[User:PEZ|PEZ]] |
− | This bot won the ChampionsLeague on EternalRumble June 12 2003. It does this at times. This is one strong [[Melee]] bot! -- [[PEZ]] | + | This bot won the ChampionsLeague on EternalRumble June 12 2003. It does this at times. This is one strong [[Melee]] bot! -- [[User:PEZ|PEZ]] |
− | And it's still ranked 4th in Melee on the EternalRumble. -- [[Kawigi]] | + | And it's still ranked 4th in Melee on the EternalRumble. -- [[User:Kawigi|Kawigi]] |
Revision as of 08:47, 22 May 2009
From old wiki
Questions and Comments
Just curious: has anyone used code from TheArtOfWar? Is it just too big and bloated, or are the copyright restrictions too cumbersome? Would switching to a GPL-style license encourage people to use the code? I don't have time to compete, but it would be nice if even just a little piece of TAOW contributed to the bot that some day knocks SandboxDT off the 1-on-1 throne. :-) -- Ray Vermette
Ummm, I often dig in the code to see how you have solved on or other issue I stumble across. It's inspiring to read the code and see how I should have structured my own. =) I think I might some day soon base a robot entirely on TheArtOfWar code structure and then add aiming techniques and movement from there. Not that I have too high hopes to knock down DT, but I just might. =) What are the copyright restrictions anyway? -- PEZ
You know PEZ, I found out that structurisation (is that a valid word?) is a bad thing. Just read through fushi's pvp bot and found out that it consists only of pattern matching gun, random movement and centre orbiting movement. But "thanks to" its structure the codesize is about 8500... -- lRem
Well, I see nothing bad with 8500 codesize. Unless you're making a MiniBot of course. Noone sane would base a mini on TAOW. But even with minibots structure can sometimes save bytes. -- PEZ
Comments
Half-decent in Melee? Nah! It's one of the very best melee bots out there. And this without updates for what in Robocode land must count as ages. -- PEZ
This bot won the ChampionsLeague on EternalRumble June 12 2003. It does this at times. This is one strong Melee bot! -- PEZ
And it's still ranked 4th in Melee on the EternalRumble. -- Kawigi