Difference between revisions of "P2D/source"
< P2D
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J Litewski (talk | contribs) m (→Source: Updated to 1.1.1 (Minor edit)) |
J Litewski (talk | contribs) (→Revisions: 1.1.1) |
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** Add new method to prevent BufferOverflowException | ** Add new method to prevent BufferOverflowException | ||
** Make all method static and protect the class constructor so this class must statically access. | ** Make all method static and protect the class constructor so this class must statically access. | ||
+ | * 1.1.1 - [[User:J Litewski|HACKhalo2]] | ||
+ | ** Fixed a bug in <code>drawPoint(Point2D p1)</code> where color was null | ||
+ | ** Rearranged Functions to look better |
Revision as of 17:28, 25 May 2009
Source
package Resources; import java.util.*; import java.awt.*; import java.awt.geom.Point2D; import java.io.*; /** * P2D Pluggable resource - Provide basic and fast way to do debugging graphics. * http://robowiki.net/w/index.php?title=P2D * * @version 1.1.1 * @author David Alves (original) * @author Jacob Litewski (contributor) * @author Nat Pavasant (contributor) */ public class P2D { private static ArrayList<Renderable> renderables = new ArrayList<Renderable>(); private static abstract class Renderable { public abstract void render(Graphics2D g); private static class Circle extends Renderable { private final Point2D center; private final double radius; private final Color color; public Circle(Point2D center, double radius, Color color) { this.center = center; this.radius = radius; this.color = color; } public void render(Graphics2D g) { g.setColor(color); g.drawOval( (int) Math.round(center.getX() - radius), (int) Math.round(center.getX() - radius), (int) Math.round(2 * radius), (int) Math.round(2 * radius)); } } private static class Dot extends Renderable { private final Point2D.Double point; private final Color color; public Dot(Point2D.Double point, Color color) { this.point = point; this.color = color; } public void render(Graphics2D g) { g.setColor(color); g.drawOval( (int) Math.round(point.getX() - 2d), (int) Math.round(point.getY() - 2d), 4, 4); } } private static class Line extends Renderable { private final Point2D p1, p2; private final double radius; private final Color color; public Line(Point2D p1, Point2D p2, Color color) { this.p1 = p1; this.p2 = p2; this.color = color; } public void render(Graphics2D g) { g.setColor(color); g.drawLine( (int) Math.round(p1.getX()), (int) Math.round(p1.getY()), (int) Math.round(p2.getX()), (int) Math.round(p2.getY())); } } private static class Text extends Renderable { private final String text; private final double x, y; private final Color color; public Text(String text, double x, double y, Color color) { this.text = text; this.x = x; this.y = y; this.color = color; } public void render(Graphics2D g) { g.setColor(color); g.drawString(text, (float) x, (float) y); } } } protected P2D() {} public static void onPaint(Graphics2D g) { for (Renderable r : renderables) { r.render(g); } renderables.clear(); } /** * This function need to be call before execute() * in order to clear the buffered renders every tick, * or when you active robot painting, your robot might * throws BufferOverflowException * * This has no side effect in Robocode version newer than 1.6.1.4 * since the onPaint is in event queue which has priority of 5 */ public static void beforeExecute() { renderables.clear(); } public static void drawLine(Point2D p1, Point2D p2, Color color){ renderables.add(new Renderable.Line(p1, p2, color)); } public static void drawLine(Point2D p1, Point2D p2){ renderables.add(new Renderable.Line(p1, p2, Color.WHITE)); } public static void drawCircle(Point2D center, double radius, Color color){ renderables.add(new Renderable.Circle(center, radius, color)); } public static void drawCircle(Point2D center, double radius){ renderables.add(new Renderable.Circle(center, radius, Color.WHITE)); } public static void drawPoint(Point2D p1, Color color){ renderables.add(new Renderable.Dot(p1, color)); } public static void drawPoint(Point2D p1){ renderables.add(new Renderable.Dot(p1, Color.WHITE)); } public static void drawText(String text, double x, double y, Color color){ renderables.add(new Renderable.Text(text, x, y, color)); } public static void drawText(String text, double x, double y){ renderables.add(new Renderable.Text(text, x, y, Color.WHITE)); } }
Revisions
- DrawingBot Core - David Alves - Core of this utility
- 1.0.0 - HACKhalo2 - First version
- 1.0.1 - HACKhalo2 - Small bugfix to fix NullPointer error
- 1.1 - Nat
- Add overloaded method which default color to WHITE
- Remove some unnecessary properties
- Use ArrayList instead of Vector
- Make a use of Java 5 Generic
- Switch to for-each loop style
- Add new method to prevent BufferOverflowException
- Make all method static and protect the class constructor so this class must statically access.
- 1.1.1 - HACKhalo2
- Fixed a bug in
drawPoint(Point2D p1)
where color was null - Rearranged Functions to look better
- Fixed a bug in