Difference between revisions of "GravityWave/Tests/Archive June182009"

From Robowiki
Jump to navigation Jump to search
(Added first entry)
 
(added new entry)
Line 6: Line 6:
  
 
I doubled the amount of BINS (from 42 to 84). That seemed to do a LOT of good. Other than that, I didn't change to much more.
 
I doubled the amount of BINS (from 42 to 84). That seemed to do a LOT of good. Other than that, I didn't change to much more.
 +
----
 +
17:42, 7 June 2009 (UTC)
 +
<pre>
 +
1st hackhalotwo.GravityWave 18004 (73%) 13050 4950 0 0 4 0 495 5 0
 +
2nd mld.DustBunny 3.8 6612 (27%) 250 50 6269 40 2 0 5 495 0
 +
</pre>
 +
 +
Really no changes besides fixing the wall smoothing buffer to be dynamic instead of static (i.e., it now uses getBattleFieldHeight() and getBattleFieldWidth() minus getHeight() and getWidth() (all as ints) for the wallSmoothing function instead of fixed variables. I also moved a lot of functions from GravityWave to Hh2_Utils, but that shouldn't of impacted the performance any, since it was just a copy and paste job.
 
----
 
----

Revision as of 18:42, 7 June 2009

05:00, 7 June 2009 (UTC)

1st	hackhalotwo.GravityWave	17933 (81%)	13050	4860	0	0	23	0	486	14	0
2nd	mld.DustBunny 3.5	4344 (19%)	700	140	3319	157	28	0	14	486	0

I doubled the amount of BINS (from 42 to 84). That seemed to do a LOT of good. Other than that, I didn't change to much more.


17:42, 7 June 2009 (UTC)

1st	hackhalotwo.GravityWave	18004 (73%)	13050	4950	0	0	4	0	495	5	0
2nd	mld.DustBunny 3.8	6612 (27%)	250	50	6269	40	2	0	5	495	0

Really no changes besides fixing the wall smoothing buffer to be dynamic instead of static (i.e., it now uses getBattleFieldHeight() and getBattleFieldWidth() minus getHeight() and getWidth() (all as ints) for the wallSmoothing function instead of fixed variables. I also moved a lot of functions from GravityWave to Hh2_Utils, but that shouldn't of impacted the performance any, since it was just a copy and paste job.