Difference between revisions of "Talk:LittleBlackBook"
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Congrats! It's nice to see some movement in the nano scene lately. I was pondering predefined data bots myself actually. I'm curious though, you say "Any perfect dodge stop and go will kill it", which seems odd to me. It should be quite trivial for a distance/lateral segmented GF gun to hit that I'd think... --[[User:Rednaxela|Rednaxela]] 01:51, 15 June 2009 (UTC) | Congrats! It's nice to see some movement in the nano scene lately. I was pondering predefined data bots myself actually. I'm curious though, you say "Any perfect dodge stop and go will kill it", which seems odd to me. It should be quite trivial for a distance/lateral segmented GF gun to hit that I'd think... --[[User:Rednaxela|Rednaxela]] 01:51, 15 June 2009 (UTC) | ||
: Math.signum() off e.velocity screws up 0 velocity checks and I have no velocity averaging. I'll check other bots for inspiration though. Has to be TINY though | : Math.signum() off e.velocity screws up 0 velocity checks and I have no velocity averaging. I'll check other bots for inspiration though. Has to be TINY though | ||
+ | : What about... <pre>static double foo = 1; foo = e.velocity + 0.01*foo; foo /= foo;</pre>? Not sure if that would be small enough, and I haven't checked it's codesize, but I think it's smaller than any others ways to handle that which come to my mind. I think it's smaller than <pre>static double foo = 1; foo = (e.velocity == 0) ? foo : Math.signum(e.velocity);</pre> anyway, since conditionals and function calls are expensive if I remember right. --[[User:Rednaxela|Rednaxela]] 04:15, 15 June 2009 (UTC) |
Revision as of 05:15, 15 June 2009
Congrats!
Congrats! It's nice to see some movement in the nano scene lately. I was pondering predefined data bots myself actually. I'm curious though, you say "Any perfect dodge stop and go will kill it", which seems odd to me. It should be quite trivial for a distance/lateral segmented GF gun to hit that I'd think... --Rednaxela 01:51, 15 June 2009 (UTC)
- Math.signum() off e.velocity screws up 0 velocity checks and I have no velocity averaging. I'll check other bots for inspiration though. Has to be TINY though
- What about...
static double foo = 1; foo = e.velocity + 0.01*foo; foo /= foo;
? Not sure if that would be small enough, and I haven't checked it's codesize, but I think it's smaller than any others ways to handle that which come to my mind. I think it's smaller thanstatic double foo = 1; foo = (e.velocity == 0) ? foo : Math.signum(e.velocity);
anyway, since conditionals and function calls are expensive if I remember right. --Rednaxela 04:15, 15 June 2009 (UTC)