Difference between revisions of "Talk:Geomancy"

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(→‎Debug Graphics: How to be pretty)
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:: If you are talking about the circle of the bins. I think it depend on the system. Sometimes I see the anti-aliased circle but sometimes it doesn't. Very strange. Anyway, I think using g.draw(new Ellipse2D.Double(...)) or use AffineTransform on Point2D is way more beautiful than g.drawOval(); &raquo; <span style="font-size:0.9em;color:darkgreen;">[[User:Nat|Nat]] | [[User_talk:Nat|Talk]]</span> &raquo; 04:12, 20 June 2009 (UTC)
 
:: If you are talking about the circle of the bins. I think it depend on the system. Sometimes I see the anti-aliased circle but sometimes it doesn't. Very strange. Anyway, I think using g.draw(new Ellipse2D.Double(...)) or use AffineTransform on Point2D is way more beautiful than g.drawOval(); &raquo; <span style="font-size:0.9em;color:darkgreen;">[[User:Nat|Nat]] | [[User_talk:Nat|Talk]]</span> &raquo; 04:12, 20 June 2009 (UTC)
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:: Haha... just take a look at the robocode preferences Darkcanuck... there's a little group of settings that makes all debugging graphics look much prettier... Go to "Rendering Options", and turn on your anti-aliasing, or just hit the big pretty "Quality" button in the middle of the tab ;) --[[User:Rednaxela|Rednaxela]] 05:09, 20 June 2009 (UTC)

Revision as of 06:09, 20 June 2009

What is the difference between this and Watermelon? I first think this is Go-to surfing, but it is true surfing anyway. » Nat | Talk » 13:08, 19 June 2009 (UTC)

This is the next iteration of Watermelon - I conquered kid.Toa (finally!) and fixed some bugs in my distancing that allowed me to get rid of some rambot special-case code, improving my survival against rambots to nearly 100%. The main reason for the rerelease was twofold: I wanted a more serious name, and I wanted an excuse to rip out all the old bits of commented-out code I had stopped using a while ago. Answering your other concern: Geomancy does use true surfing, determining the best direction to orbit each turn. Soon I plan to make a change to the movement that will increase the resemblance to a go-to bot somewhat. If my best location for the upcoming wave is very close to where I am now, I'll delay movement until the last moment, giving the opponent less information about my intentions. -- Synapse 22:59, 19 June 2009 (UTC)

Debug Graphics

Those have to be the nicest wave graphics I have ever seen! --Darkcanuck 18:03, 19 June 2009 (UTC)

Glad you like them! It's important to me that the graphics be readable enough that even at 30tps I can get a feel for why the bot is making the movement choices it does. I did recently fix a positioning issue with the graphics that caused each circle to be off-center - that will fix the varying offset between the wave and the bullet you can see in the version 1 screenshot. -- Synapse 22:59, 19 June 2009 (UTC)
I have to figure how you made those nice circles. Mine look like they were drawn on an Apple ][... --Darkcanuck 03:29, 20 June 2009 (UTC)
If you are talking about the circle of the bins. I think it depend on the system. Sometimes I see the anti-aliased circle but sometimes it doesn't. Very strange. Anyway, I think using g.draw(new Ellipse2D.Double(...)) or use AffineTransform on Point2D is way more beautiful than g.drawOval(); » Nat | Talk » 04:12, 20 June 2009 (UTC)
Haha... just take a look at the robocode preferences Darkcanuck... there's a little group of settings that makes all debugging graphics look much prettier... Go to "Rendering Options", and turn on your anti-aliasing, or just hit the big pretty "Quality" button in the middle of the tab ;) --Rednaxela 05:09, 20 June 2009 (UTC)