Difference between revisions of "Portia/Version History"
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(Added version history - format stolen from Voidious) |
m (Also did distancing optimization) |
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** Cool feature: can now detect record & predict [[Oscillator Movement]] frequency. | ** Cool feature: can now detect record & predict [[Oscillator Movement]] frequency. | ||
** Cool feature: can now detect most sample bots and bots behaving like sample bots. It uses powerful bullets against such robots, to maximize effect. :) | ** Cool feature: can now detect most sample bots and bots behaving like sample bots. It uses powerful bullets against such robots, to maximize effect. :) | ||
− | ** No significant changes to movement: That way it will be more obvious what the effect of the changes on the gun are. I only did some codespeed optimizations. | + | ** No significant changes to movement: That way it will be more obvious what the effect of the changes on the gun are. I only did some codespeed and distancing optimizations. |
* '''1.0''' - 12 july 2009 | * '''1.0''' - 12 july 2009 |
Revision as of 00:30, 24 July 2009
- Portia Sub-pages:
- Portia - Version History
- 1.10 - 23 july 2009
- MeleeRumble - Not stable yet
- RoboRumble - No 1v1 changes.
- Major bug fix: it turns out the gun was mostly firing using simple Circular Targeting. That's now changed to actually predict opponents accelerating and decelerating.
- Cool feature: can now detect record & predict Oscillator Movement frequency.
- Cool feature: can now detect most sample bots and bots behaving like sample bots. It uses powerful bullets against such robots, to maximize effect. :)
- No significant changes to movement: That way it will be more obvious what the effect of the changes on the gun are. I only did some codespeed and distancing optimizations.
- 1.0 - 12 july 2009
- RoboRumble - APS:66.28 (124th), Survival:75.35, Glicko-2:2149, PL:1226
- MeleeRumble - APS:66.46 (6th), Survival:90.71, Glicko-2:1716.5, PL:542
- Initial Release