Difference between revisions of "Portia/Version History"

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m (Also did distancing optimization)
m (fix month name)
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* '''1.10''' - 23 july 2009
+
* '''1.10''' - 23 July 2009
 
** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=positive.Portia%201.1 MeleeRumble] - Not stable yet
 
** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=positive.Portia%201.1 MeleeRumble] - Not stable yet
 
** '''RoboRumble - No 1v1 changes.'''
 
** '''RoboRumble - No 1v1 changes.'''
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** No significant changes to movement: That way it will be more obvious what the effect of the changes on the gun are. I only did some codespeed and distancing optimizations.
 
** No significant changes to movement: That way it will be more obvious what the effect of the changes on the gun are. I only did some codespeed and distancing optimizations.
  
* '''1.0''' - 12 july 2009
+
* '''1.0''' - 12 July 2009
 
** '''[http://darkcanuck.net/rumble/RatingsDetails?game=roborumble&name=positive.Portia%201.0 RoboRumble] - APS:66.28 (124th), Survival:75.35, Glicko-2:2149, PL:1226'''
 
** '''[http://darkcanuck.net/rumble/RatingsDetails?game=roborumble&name=positive.Portia%201.0 RoboRumble] - APS:66.28 (124th), Survival:75.35, Glicko-2:2149, PL:1226'''
 
** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=positive.Portia%201.0 MeleeRumble] - APS:66.46 (6th), Survival:90.71, Glicko-2:1716.5, PL:542'''
 
** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=positive.Portia%201.0 MeleeRumble] - APS:66.46 (6th), Survival:90.71, Glicko-2:1716.5, PL:542'''

Revision as of 13:21, 24 July 2009

Portia Sub-pages:
PortiaVersion History

  • 1.10 - 23 July 2009
    • MeleeRumble - Not stable yet
    • RoboRumble - No 1v1 changes.
    • Major bug fix: it turns out the gun was mostly firing using simple Circular Targeting. That's now changed to actually predict opponents accelerating and decelerating.
    • Cool feature: can now detect record & predict Oscillator Movement frequency.
    • Cool feature: can now detect most sample bots and bots behaving like sample bots. It uses powerful bullets against such robots, to maximize effect. :)
    • No significant changes to movement: That way it will be more obvious what the effect of the changes on the gun are. I only did some codespeed and distancing optimizations.
  • 1.0 - 12 July 2009
    • RoboRumble - APS:66.28 (124th), Survival:75.35, Glicko-2:2149, PL:1226
    • MeleeRumble - APS:66.46 (6th), Survival:90.71, Glicko-2:1716.5, PL:542
    • Initial Release