Difference between revisions of "Portia/Version History"

From Robowiki
Jump to navigation Jump to search
m (fix month name)
(Updated for 1.11)
Line 5: Line 5:
 
}}
 
}}
 
----
 
----
 +
 +
* '''1.11''' - 23 July 2009
 +
** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=positive.Portia%201.11 MeleeRumble] - Not stable yet'''
 +
** '''RoboRumble - No 1v1 changes.'''
 +
** Changed the gun and added specific colors for shotlines:
 +
*** Blue - primary circular targeting
 +
*** Green - pattern match targeting
 +
*** Cyan - simple bot targeting
 +
*** Red - disabled bot targeting
  
 
* '''1.10''' - 23 July 2009
 
* '''1.10''' - 23 July 2009
** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=positive.Portia%201.1 MeleeRumble] - Not stable yet
+
** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=positive.Portia%201.1 MeleeRumble] - APS:66.76 (5th), Survival:90.95, Glicko-2:1718.5, PL:546'''
 
** '''RoboRumble - No 1v1 changes.'''
 
** '''RoboRumble - No 1v1 changes.'''
 
** Major bug fix: it turns out the gun was mostly firing using simple [[Circular Targeting]]. That's now changed to actually predict opponents accelerating and decelerating.
 
** Major bug fix: it turns out the gun was mostly firing using simple [[Circular Targeting]]. That's now changed to actually predict opponents accelerating and decelerating.

Revision as of 16:43, 25 July 2009

Portia Sub-pages:
PortiaVersion History

  • 1.11 - 23 July 2009
    • MeleeRumble - Not stable yet
    • RoboRumble - No 1v1 changes.
    • Changed the gun and added specific colors for shotlines:
      • Blue - primary circular targeting
      • Green - pattern match targeting
      • Cyan - simple bot targeting
      • Red - disabled bot targeting
  • 1.10 - 23 July 2009
    • MeleeRumble - APS:66.76 (5th), Survival:90.95, Glicko-2:1718.5, PL:546
    • RoboRumble - No 1v1 changes.
    • Major bug fix: it turns out the gun was mostly firing using simple Circular Targeting. That's now changed to actually predict opponents accelerating and decelerating.
    • Cool feature: can now detect record & predict Oscillator Movement frequency.
    • Cool feature: can now detect most sample bots and bots behaving like sample bots. It uses powerful bullets against such robots, to maximize effect. :)
    • No significant changes to movement: That way it will be more obvious what the effect of the changes on the gun are. I only did some codespeed and distancing optimizations.
  • 1.0 - 12 July 2009
    • RoboRumble - APS:66.28 (124th), Survival:75.35, Glicko-2:2149, PL:1226
    • MeleeRumble - APS:66.46 (6th), Survival:90.71, Glicko-2:1716.5, PL:542
    • Initial Release